AI cheating
Posted: Tue Feb 11, 2020 4:13 am
I have gotten about 6 weeks into a game as the Russians, and the Germans are cheating severely.
When I played the Germans, I had to watch supply, rest, and change posture.
I have killed 16 German divisions, mostly Panzer or Motorized (whereas I only lost 1 all the way to October when I played the Germans). And yet, the Germans smash forward.
I am almost all in defensive posture now, behind rivers, in swamps, woods, or cities, and it doesn't matter a bit. The Wehrmacht can easily sweep aside 4 divisions dug in to 175%. Like nothing.
Oh, and Finland surrendered. I would have thought that might help. But nothing seems to.
And I see every single German unit is still at least +70% on offense. So the AI doesn't have to contend with fatigue and can just permablitz without fuel or rest? What are they, terminators?
I would have thought that taking out 16 of the best German divisions would slow them down. Meh. Doesn't seem to.
And Germany has lost all but 300 tanks to combat losses. I would expect others broken down, but the AI probably doesn't have to deal with breakdowns either.
And here was I thinking that having only 300 tanks in all of Russia by August would make advancing tough. Nah. Not not for the AI.
And the mounds of conscripts that I found so annoying when I played the Germans are now apparently useless. 4 conscript divs dug in in a swamp behind a river get attacked by 12k German inf, and 25K conscripts die, while causing only 800 casualties. Seriously WTF? Does the AI not have to worry about terrain either?
Attacking over a river into a prepared position at 1:3 doesn't sound like a winning proposition to me, unless it is the 1991 Gulf War.
What am I missing here? Or is the AI engine really just a cheating engine?
When I played the Germans, I had to watch supply, rest, and change posture.
I have killed 16 German divisions, mostly Panzer or Motorized (whereas I only lost 1 all the way to October when I played the Germans). And yet, the Germans smash forward.
I am almost all in defensive posture now, behind rivers, in swamps, woods, or cities, and it doesn't matter a bit. The Wehrmacht can easily sweep aside 4 divisions dug in to 175%. Like nothing.
Oh, and Finland surrendered. I would have thought that might help. But nothing seems to.
And I see every single German unit is still at least +70% on offense. So the AI doesn't have to contend with fatigue and can just permablitz without fuel or rest? What are they, terminators?
I would have thought that taking out 16 of the best German divisions would slow them down. Meh. Doesn't seem to.
And Germany has lost all but 300 tanks to combat losses. I would expect others broken down, but the AI probably doesn't have to deal with breakdowns either.
And here was I thinking that having only 300 tanks in all of Russia by August would make advancing tough. Nah. Not not for the AI.
And the mounds of conscripts that I found so annoying when I played the Germans are now apparently useless. 4 conscript divs dug in in a swamp behind a river get attacked by 12k German inf, and 25K conscripts die, while causing only 800 casualties. Seriously WTF? Does the AI not have to worry about terrain either?
Attacking over a river into a prepared position at 1:3 doesn't sound like a winning proposition to me, unless it is the 1991 Gulf War.
What am I missing here? Or is the AI engine really just a cheating engine?