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Hexside Length
Posted: Thu Jan 21, 2016 9:11 am
by Michael T
@Vic
Why are your hexsides not equal in length?
I am trying to import a map that has hexes drawn with equal lengths on each of the six sides. That is 60 degrees for hex vertex angle. Why are yours not all 60 degrees? I have often wondered why?
Your hexes are stretched in the x plane.
I think I might be able to warp my source map.
But the question still stands. Why does your game have stretched hexes?
RE: Hexside Length
Posted: Thu Jan 21, 2016 4:00 pm
by Michael T
@Vic
I have a lot of questions in relation to a big scenario I want to build.
Should I air them here or better to email you directly?
RE: Hexside Length
Posted: Fri Jan 22, 2016 4:12 am
by Vic
I prefer to do all discussions publicly as others can profit by reading the discussions.
I would strongly recommend to any new scenario designer to the Community Project to start with something small to get to learn the ropes.
Writing a first book... a first game... a first painting... better best not to start with writing the encyclopedia britannica.... Skyrim... or doing a mural painting of 20x 10 meters
Same for scenario design.
As for the hex sizes. Its something of a anomaly that sort of stuck very early in my game design career. I think it was caused by me feeling that same width-height hexes looked distorted on early squary old monitors in 1024x768 resolution. The distortion is quite minimal anyways. And it does give the game a unique look
Best wishes,
Vic
RE: Hexside Length
Posted: Fri Jan 22, 2016 6:57 pm
by Michael T
That hex distortion creates an overall distortion in your map though. So distances in the x plane are closer in hexes as opposed to the 'real' distance.
For example lets say the actual distance between two cites in the x plane is 210Km. But your hex count between the two cites may well be only 5 hexes, which equates to 150km. The opposite effect for the y plane.
So to correct this one has to distort the source map, which then looks warped.
I may suggest this hex distortion is something you should look at correcting at some point. It will make the maps look better and they will be more accurate.
RE: Hexside Length
Posted: Fri Jan 22, 2016 9:20 pm
by ernieschwitz
What is this Picasso you are planning to make Michael T?
RE: Hexside Length
Posted: Fri Jan 22, 2016 11:45 pm
by Michael T
The distortion is in the range ~20%
The ratio of longest hexside to shortest hexside is 4:3