Three Quick Comments
Posted: Fri Jan 29, 2016 7:24 pm
As I noted in another post, you guys have created a great game.
I'd like to provide three minor comments - the type of thing which I, as a player, think would enhance the gaming experience.
First, and oddly, it would be nice if you made headquarters a little harder to move. Strange comment coming from a veteran wargaming but even after a fair amount of play I periodically think that I am moving a combat unit up to the line and too late realize that the unit that moves is the headquarters unit. There aren't that many HQ units and you don't move them nearly as much as you move combat units so it would, in my view, to be nice to be able to turn on a "safety option" which asks "Are you sure" with the proposed movement of a Headquarters.
Second, the rivers should be made more obvious. The visual display is too hard to see over the hexes, units etc.
Third, units that are going to get withdrawn should be physically marked on the map. Too easy to overlook this issue and there really needs to be a visual cue.
Obviously, these are minor comments. Great game.
I'd like to provide three minor comments - the type of thing which I, as a player, think would enhance the gaming experience.
First, and oddly, it would be nice if you made headquarters a little harder to move. Strange comment coming from a veteran wargaming but even after a fair amount of play I periodically think that I am moving a combat unit up to the line and too late realize that the unit that moves is the headquarters unit. There aren't that many HQ units and you don't move them nearly as much as you move combat units so it would, in my view, to be nice to be able to turn on a "safety option" which asks "Are you sure" with the proposed movement of a Headquarters.
Second, the rivers should be made more obvious. The visual display is too hard to see over the hexes, units etc.
Third, units that are going to get withdrawn should be physically marked on the map. Too easy to overlook this issue and there really needs to be a visual cue.
Obviously, these are minor comments. Great game.