Public Beta for Legends v1.7.0.14 now Available!
RE: Public Beta for Legends v1.7.0.12 now Available!
Cool. Nice to know I'll have something to look forward to when I'm off on Monday & Tuesday. [8D]
"Evil is easy, and has infinite forms." -- Pascal
- scotten_usa
- Posts: 303
- Joined: Fri Dec 09, 2005 4:52 pm
RE: Public Beta for Legends v1.7.0.12 now Available!
ORIGINAL: Fishers of Men
Downloaded and installed!! Can I continue playing a 1.7.0.10 saved game?
Can you? I suppose I can try, although I've read of some weirdness opening save files with new versions.
RE: Public Beta for Legends v1.7.0.12 now Available!
Yap, it's no guarantee that you'll have a stable game with older save games but it's worth a try if you really want to.
Anyway, great work....v12 already, Elliot must still be on steroids [:)]
Anyway, great work....v12 already, Elliot must still be on steroids [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
- Fishers of Men
- Posts: 329
- Joined: Sat Mar 27, 2010 2:05 pm
- Location: Fishers, IN USA
RE: Public Beta for Legends v1.7.0.12 now Available!
I am continuing to play with a 1.7.0.10 save, and no weirdness has appeared....... YET.
Old............but very fast
-
- Posts: 236
- Joined: Fri Jul 23, 2010 9:54 pm
RE: Public Beta for Legends v1.7.0.12 now Available!
I have 2 errors to report...
************** Exception Text **************
System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+.
at System.Drawing.Graphics.ExcludeClip(Region region)
at DistantWorlds.Controls.MainView.iGMNGAjSQYZm1uFiS5p(Object , Object )
at DistantWorlds.Controls.MainView.bP9arvnYu(Graphics , GraphicsPath , GraphicsPath )
at DistantWorlds.Controls.MainView.4UEBqCUgx9(Graphics )
at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3625 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.12
Win32 Version: 1.7.0.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3624 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** Exception Text **************
System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+.
at System.Drawing.Graphics.ExcludeClip(Region region)
at DistantWorlds.Controls.MainView.iGMNGAjSQYZm1uFiS5p(Object , Object )
at DistantWorlds.Controls.MainView.bP9arvnYu(Graphics , GraphicsPath , GraphicsPath )
at DistantWorlds.Controls.MainView.4UEBqCUgx9(Graphics )
at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3625 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.12
Win32 Version: 1.7.0.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3624 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

-
- Posts: 236
- Joined: Fri Jul 23, 2010 9:54 pm
RE: Public Beta for Legends v1.7.0.12 now Available!
Thanks for 12 have enjoyed playing a few full games already
- scotten_usa
- Posts: 303
- Joined: Fri Dec 09, 2005 4:52 pm
RE: Public Beta for Legends v1.7.0.10 now Available!
Nice patch. My 1.7.0.10 Dhayut game was repeatedly crashing at the same point each time I loaded from save. I downloaded and installed 1.7.0.12 and voila! No more crashes.[&o]
RE: Public Beta for Legends v1.7.0.10 now Available!
havent played dw in a couple of months time to give this new beta a whirl, had a very quick game the other day noticed a few civilian ships stopped in deep space doing nothing, but i think thats normal right?
---;@
- Fishers of Men
- Posts: 329
- Joined: Sat Mar 27, 2010 2:05 pm
- Location: Fishers, IN USA
RE: Public Beta for Legends v1.7.0.10 now Available!
Jezwhywhy, civilian ships stopped in deep space is not a common thing. Check and see if they are damaged and lost their hyperdrive. If they are important to you, send a construction ship to repair them. But it is true that some civilian ships do hang out at planets in an idle statis for a while.
Old............but very fast
- feelotraveller
- Posts: 1040
- Joined: Mon Sep 12, 2011 10:08 am
RE: Public Beta for Legends v1.7.0.10 now Available!
Civilian ships can end up stopped in deep space when they have no mission and flee from pirates/monsters or hostile fleets. They will remain there until assigned a mission. Perhaps this is what happened in your game jezwhywhy?
RE: Public Beta for Legends v1.7.0.10 now Available!
yeah likely, i started another game with the same thing happening.
---;@
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Public Beta for Legends v1.7.0.10 now Available!
The new v1.07.13 Public Beta update is now available. Please see the first post in this thread for the latest change list.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Public Beta for Legends v1.7.0.10 now Available!
Thank you! 

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: Public Beta for Legends v1.7.0.10 now Available!
- improved overall game performance
Nice! [:)][8D]
Erik or Elliot, please would you care to elaborate a bit on that?
- Gelatinous Cube
- Posts: 696
- Joined: Wed Oct 26, 2011 2:34 am
RE: Public Beta for Legends v1.7.0.10 now Available!
Nice one, Erik and Elliot. [8D]
RE: Public Beta for Legends v1.7.0.10 now Available!
"increased frequency of intelligence agent appearance "
Nice.
Nice.
-
- Posts: 236
- Joined: Fri Jul 23, 2010 9:54 pm