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Do any of you use the Colonization range limitations?
Posted: Thu Jun 06, 2013 8:16 pm
by Larsenex
I was thinking this would make a game that has large individual areas instead of the spidery 'hand' spreads I have seen in game.
Do any or many of you play with the 2 or 3 sector colonization limitation in play or is it a burden?
Thanks!
RE: Do any of you use the Colonization range limitations?
Posted: Thu Jun 06, 2013 9:25 pm
by Numdydar
I always play with a 2 sector limitation myself. I find it forces me not to spam the galaxy with my (and the AIs) colony ships [:D]
RE: Do any of you use the Colonization range limitations?
Posted: Thu Jun 06, 2013 9:38 pm
by Azuran
I would recommend if you set the limot to 2 sectors or less to make your Homeworld have Plentiful or Abundant resources in the game menu.
RE: Do any of you use the Colonization range limitations?
Posted: Thu Jun 06, 2013 10:07 pm
by xNECROx
I've been using it on 2 because it seems "normal" Although I don't know what heck a "sector" is.
RE: Do any of you use the Colonization range limitations?
Posted: Thu Jun 06, 2013 10:17 pm
by FerretStyle
A sector is the distance of one square on the galaxy map.
RE: Do any of you use the Colonization range limitations?
Posted: Thu Jun 06, 2013 10:18 pm
by Spacecadet
ORIGINAL: xNECROx
I've been using it on 2 because it seems "normal" Although I don't know what heck a "sector" is.
A Sector is one of the grid squares on the map.
A Sector is equal to 2,000,000 pixels at full zoom . . . I believe at full zoom a System is about 50,000 pixels.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 1:21 am
by feelotraveller
I play with 2 sectors usually and it does help keep empires (more) geospatially continuous. I dabbled with 1 sector for a while; when I get past the early game I like this setting but I got 'stranded' once too often with it.
A system is 50,000? Now I know why I read the forum. [:)] Thanks Spacecadet.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 5:07 am
by Tree Dog
Yeah, I go for 2, too.
Then I regret it because I can't find good colonies at all within two sectors, so I have to either rely on that independent colony to colonize all the desert worlds (that somehow are plenty in my area, contrary to continental) or invade distant independents... And then it gets better.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 5:41 am
by WoodMan
I always play with it turned on too, but I set it to 5 [:D]
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 7:28 am
by t1it
Me too. 4 or 5 range.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 8:07 am
by WiZz
No. Useless feature.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 9:16 am
by adecoy95
i use it in every game, i just wish it was more restrictive, making it so like, you need a world with 100 million people on it before it can be considered capable of increasing your range, and independent worlds increase your ability to ignore the feature.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 9:19 am
by FlashXAron_slith
.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 9:29 am
by Osito
ORIGINAL: xNECROx
I've been using it on 2 because it seems "normal" Although I don't know what heck a "sector" is.
On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years [:)]
Going back to the OP, I always play 15x15 sector galaxies with 1,400 stars. When I first started playing, I originally set the range at 1 sector, and I always managed to expand, although it was quite tough. I now set the range at 2 sectors, and that seems much more comforable. I'd guess that the type of galaxy and your starting location will also effect this. For example, if you start in the outer rim or deep core of an elliptical galaxy, there are usually plenty of stars around, but if you start in the inner rim, there aren't many.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 9:30 am
by Umpa
Hi.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 9:46 am
by elanaagain
I'm pretty sure the AI (computer run players) ignore this limit. Would be nice to have clear evidence, or an authoritative word from eric.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 10:44 am
by ASHBERY76
The A.I does use it.You would see different alien colonies all over the place like the dark days of messy borders before the feature was added.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 10:56 am
by Tree Dog
ORIGINAL: FlashXAron
.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.
ORIGINAL: Umpa
Hi.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.
Invasions ignore the range limit, so you could invade an independent or enemy planet farer than your colonization limit, and then colonize from there.
ORIGINAL: Osito
On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years [:)]
No, just no.
My Milky Way has 100-400 billions stars, not 1400.
1400 15x15 irregular all the way.
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 11:21 am
by Osito
ORIGINAL: Tree Dog
ORIGINAL: FlashXAron
.. it seems it is useless, as CPU ignores it !
Was using 2 , next game I will try 1 to see if CPU is cheating.
ORIGINAL: Umpa
Hi.
I use 1.85 Sector Range. It works good, i like it when the Colonies are not so far away from each other. But Sometimes i think its buggy and the AI do not handle according to the Sector Range.
Invasions ignore the range limit, so you could invade an independent or enemy planet farer than your colonization limit, and then colonize from there.
ORIGINAL: Osito
On a 15x15 sector galaxy, if you're playing in our "milky way" galxy, a sector is about 7,000 x 7,000 light years [:)]
No, just no.
My Milky Way has 100-400 billions stars, not 1400.
1400 15x15 irregular all the way.
Hehe, my Milky Way has up to 400 billion stars too, it's just that only 1400 of them are of any interest to explore. That't why I ignore all those stars in the background - just as well cos I can't click on them anyway. Where this does fall down, of course, is on the starship speed. The Milky Way galaxy might be up to 120,000 light years diameter, and there's no way you can reconcile the warp and sub-warp travel speeds with that.
Seriously, though I understand what you mean about irregular and have often thought it would be a better way to play, but I find it hard to come to terms with the arbitrariness of the border of the map. Why end there? At least with a proper galaxy shape, you can see a good reason for a boundary (like, it's a bloody long way to anywhere else).
RE: Do any of you use the Colonization range limitations?
Posted: Fri Jun 07, 2013 12:30 pm
by turtlefang
I use 2 sectors. I tried larger but the empires ended up looking like computer wiring running all over the place. The two sectors make them more spacially centered. Although I have never tried the 1 sector approach and might do that.