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1.7.0.7 Crash dump

Posted: Fri Dec 16, 2011 9:44 am
by El Vis
Reproducable Bug leading to ctd:

Distant Worlds - Crash Dump - 1.7.0.7

12:38:25 Freitag, 16. Dezember 2011


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
bei DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
bei DistantWorlds.Types.Habitat.DoTasks(DateTime time)
bei DistantWorlds.Main.cNDbEUpon6NoOV5fp4m(Object , DateTime )
bei DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
bei DistantWorlds.Main.ProgramLoop()


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RE: 1.7.0.7 Crash dump

Posted: Sat Dec 17, 2011 5:30 am
by Rtwfreak
I got one also since the latest patch 1.7.7
Distant Worlds - Crash Dump - 1.7.0.7

1:23:44 AM Saturday, December 17, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.ConstructionQueue.ProcessSingleConstructionYard(ConstructionYard constructionYard, TimeSpan timePassed, Galaxy galaxy, BuiltObjectList completedBuiltObjects)
at DistantWorlds.Types.ConstructionQueue.DoConstruction(Galaxy galaxy, DateTime tempNow)
at DistantWorlds.Types.BuiltObject.IndustrialProcessing(Double timePassed, Galaxy galaxy, DateTime time)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.VIKCsbpfvqEpYYdvAew(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


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RE: 1.7.0.7 Crash dump

Posted: Sun Dec 18, 2011 12:07 pm
by jlevans
... and another:

Distant Worlds - Crash Dump - 1.7.0.7

8:49:54 AM Sunday, December 18, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.ObtainEmpireEvaluation(Empire empire)
at DistantWorlds.Types.Empire.ReviewSystemThreats()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.Ql8rRypaXPFP1pWQEiX(Object )
at DistantWorlds.Main.MLh9uNENNb(Object )


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RE: 1.7.0.7 Crash dump

Posted: Mon Dec 19, 2011 3:10 am
by Falokis
I get one after about an hour, every game.

Here is the latest:
Distant Worlds - Crash Dump - 1.7.0.7

9:28:05 PM Sunday, December 18, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Main.VIKCsbpfvqEpYYdvAew(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


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RE: 1.7.0.7 Crash dump

Posted: Fri Dec 23, 2011 6:02 pm
by El Vis
New game, same error as last time, after 15 hours of playtime. I found no workaround so it seems to be a critical bug.

RE: 1.7.0.7 Crash dump

Posted: Fri Dec 23, 2011 11:39 pm
by fierceking
ORIGINAL: El Vis

Reproducable Bug leading to ctd:

Distant Worlds - Crash Dump - 1.7.0.7

12:38:25 Freitag, 16. Dezember 2011


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei DistantWorlds.Types.Empire.TakeOwnershipOfColony(Habitat colony, Empire newEmpire, Boolean destroyBases, Boolean destroyTroops)
bei DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
bei DistantWorlds.Types.Habitat.DoTasks(DateTime time)
bei DistantWorlds.Main.cNDbEUpon6NoOV5fp4m(Object , DateTime )
bei DistantWorlds.Main.9Rr9ZBpwY5(DateTime , Int64 , BuiltObjectList , Boolean )
bei DistantWorlds.Main.ProgramLoop()


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I am getting the same error and it keeps crashing to desktop

Image

RE: 1.7.0.7 Crash dump

Posted: Thu Jan 19, 2012 5:22 am
by BTJ
Hmm, there are several different dumps in this thread.

I got the same one as in the OP after ca. 6h of playtime.



RE: 1.7.0.7 Crash dump

Posted: Thu Jan 19, 2012 12:47 pm
by Wyldwraith
Hi all new here,
Getting the GxHab crashes myself. Totally wrecked a huge game I'd been playing for over a week :( All the previous saves result in the same crash within a 60-120 seconds of loading up game. Haven't started a new game yet, since I don't see the point of putting in 50-60hrs into an individual game and watching it end up corrupted before a solution is found...

Anyone have any ideas how to fix this? I tried re-installing the 1.7.0.1 patch, didn't improve anything.
Oh, incidentally. After the game crashes to desktop there's still a Distant Worlds.exe showing in the Task Manager, and the game music is still playing even after the rest of the game has closed itself out. Have to manually end the process of that .exe or Restart my comp to make the game music stop.

I'm REALLY frustrated at this point. Disabled, so I'm home all day. This is pretty much what I've done since like Jan. 9-10th, and just upsetting to lose such a long, good game ya know?

Any help would be appreciated.

RE: 1.7.0.7 Crash dump

Posted: Sat Jan 21, 2012 5:44 am
by elliotg
Thanks for these bug reports. These problems are fixed in the upcoming 1.7.0.9 update.