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Troop strength stats
Posted: Sun Jun 10, 2012 2:15 am
by unclean
Hey, I wanted to find out exact troops strengths for all the races, and thought I'd share.
The General column determines if a race is guaranteed a troop general at the start of the game. Worth mentioning that some races like the Naxxilians and Sluken start with one on occasion, or pick one up pretty quickly at any rate.
By strength:
Code: Select all
Name Strength General
Teekan 65
Atuuk 68 (+5 with Caguar Fur)
Ketarov 72
Ugnari 72
Securan 76
Shandar 81
Wekkarus 84
Mechanoid 85
Ackdarian 88
Gizurean 92 (+5 with Nekros Stone)
Quanemo 95
Zenox 104 (+5 with Osalia)
Human 121 (+5 with Emeros Crystal)
Haakinosh 124
Dhayut 126 (+5 with Osalia) Y
Kiadan 128
Naxxilian 129 (+10 with Jakanta Ivory)
Sluken 130 (+5 with Questurian)
Ikkuro 132 (+5 with Osalia)
Boskara 134 (+5 with Aculon)
Mortalen 138 Y
Shakturi 164
By race:
Amphibian
Code: Select all
Wekkarus 84
Ackdarian 88
Quanemo 95
Humanoid
Code: Select all
Securan 76
Human 121 (+5 with Emeros Crystal)
Kiadan 128
Insectoid
Code: Select all
Gizurean 92 (+5 with Nekros Stone)
Dhayut 126 (+5 with Osalia)
Sluken 130 (+5 with Questurian)
Boskara 134 (+5 with Aculon)
Shakturi 164
Mechanoid
Reptilian
Code: Select all
Shandar 81
Haakinosh 124
Naxxilian 129 (+10 with Jakanta Ivory)
Mortalen 138
Rodent
Code: Select all
Teekan 65
Atuuk 68 (+5 with Caguar Fur)
Ugnari 72
Zenox 104 (+5 with Osalia)
Ursidian
Code: Select all
Ketarov 72
Ikkuro 132 (+5 with Osalia)
After a few years it's hard to go wrong invading by outnumbering 2x for colonies and 3-4x for homeworlds, but early on stuff like this is really useful to know when you're playing an aggressive race.
RE: List of racial troop strength
Posted: Sun Jun 10, 2012 8:39 am
by Fishman
I just train a group to max XP, then build nothing but clone troopers. Then you drop 3x50 transportloads of Str-300 clonetroopers on a planet. CLONE ARMY, ATTACK!
RE: List of racial troop strength
Posted: Sun Jun 10, 2012 8:04 pm
by ehsumrell1
Thanks for 'cleaning' that issue up for us Unclean! [:D]
RE: List of racial troop strength
Posted: Sun Jun 10, 2012 8:08 pm
by ASHBERY76
I had to mod this.I cannot stand the idea of Eggheads being that good in combat.
RE: List of racial troop strength
Posted: Mon Jun 11, 2012 1:59 am
by Fishman
ORIGINAL: ASHBERY76
I had to mod this.I cannot stand the idea of Eggheads being that good in combat.
It really depends on the Eggheads. In this case, you're talking about invisible eggheads murdering you in ways you've never even heard of. These are Kiadians we're talking about. They have an entire army of Starcraft Ghosts. Compare this to the Quameno eggheads, who just plain suck at combat...because they don't have invisi-stealth murdering skills. I mean, just look at their eyes. Kiadians have forward-facing eyes. These guys are predators. Sure, they might not have gigantic fangs and claws, but how much is that really worth in a combat with guns?
RE: List of racial troop strength
Posted: Mon Jun 11, 2012 2:22 pm
by Beag
Yes, this isn“t Warhammer 40K [:)] Kiadians could be like the Tau, lots of pew pew is enough to kill everything from veeeeeery far.
RE: List of racial troop strength
Posted: Mon Jun 11, 2012 2:32 pm
by ASHBERY76
My issue is I visualize an army of Dan aykroyd's.
RE: List of racial troop strength
Posted: Tue Jun 12, 2012 10:29 am
by Beag
But you can always mod the pictures based on another actor, then. How about Wesley Snipes?
RE: List of racial troop strength
Posted: Tue Jun 12, 2012 11:13 am
by Fishman
ORIGINAL: ASHBERY76
My issue is I visualize an army of Dan aykroyd's.
That sounds like a personal problem to me, soldier. There's absolutely nothing about Kiadians in lore or attributes that suggests these guys are anything other than vicious killers. Kiadians are "Slightly Aggressive", "Very Cautious", "Very Intelligent", and "Extremely Dependable". Their racial technology is a "ShadowGhost ECM". This, to me, suggests you're dealing with a race of vicious, methodical, and highly disciplined, not to mention invisible, killers. Sure, they don't have any teeth, claws, or look like horrible fearsome bugs, but their necks are by no means scrawny and they've got really mean-looking eyes. Eyes they won't even let you look them in before they kill you. Not to mention opposable thumbs, which some of those bug guys probably lack. They call their guys "Strike Troopers", and it ain't because they're on strike.
On top of that, YOU think they're HARMLESS. These guys don't even let you know what hit you, and YOU don't even think they're GOING to hit you. You are toast, man. Toast. You still think they're harmless.
RE: List of racial troop strength
Posted: Thu Jan 31, 2013 4:00 am
by unclean
Updated the OP with some more info.
Also does anyone know what determines how many troops a race starts with? I've never been able to figure out what determines it, all I know is that homeworlds randomly start out with between 6-20 troops and some races seem to start with more than others.
RE: List of racial troop strength
Posted: Mon Feb 04, 2013 8:40 pm
by tjhkkr
ORIGINAL: unclean
Hey, I wanted to find out exact troops strengths for all the races, and thought I'd share.
The General column determines if a race is guaranteed a troop general at the start of the game. Worth mentioning that some races like the Naxxilians and Sluken start with one on occasion, or pick one up pretty quickly at any rate.
By strength:
Code: Select all
Name Strength General
Teekan 65
Atuuk 68 (+5 with Caguar Fur)
Ketarov 72
Ugnari 72
Securan 76
Shandar 81
Wekkarus 84
Mechanoid 85
Ackdarian 88
Gizurean 92 (+5 with Nekros Stone)
Quanemo 95
Zenox 104 (+5 with Osalia)
Human 121 (+5 with Emeros Crystal)
Haakinosh 124
Dhayut 126 (+5 with Osalia) Y
Kiadan 128
Naxxilian 129 (+10 with Jakanta Ivory)
Sluken 130 (+5 with Questurian)
Ikkuro 132 (+5 with Osalia)
Boskara 134 (+5 with Aculon)
Mortalen 138 Y
Shakturi 164
By race:
Amphibian
Code: Select all
Wekkarus 84
Ackdarian 88
Quanemo 95
Humanoid
Code: Select all
Securan 76
Human 121 (+5 with Emeros Crystal)
Kiadan 128
Insectoid
Code: Select all
Gizurean 92 (+5 with Nekros Stone)
Dhayut 126 (+5 with Osalia)
Sluken 130 (+5 with Questurian)
Boskara 134 (+5 with Aculon)
Shakturi 164
Mechanoid
Reptilian
Code: Select all
Shandar 81
Haakinosh 124
Naxxilian 129 (+10 with Jakanta Ivory)
Mortalen 138
Rodent
Code: Select all
Teekan 65
Atuuk 68 (+5 with Caguar Fur)
Ugnari 72
Zenox 104 (+5 with Osalia)
Ursidian
Code: Select all
Ketarov 72
Ikkuro 132 (+5 with Osalia)
After a few years it's hard to go wrong invading by outnumbering 2x for colonies and 3-4x for homeworlds, but early on stuff like this is really useful to know when you're playing an aggressive race.
I never thought of this... if I can manipulate the troop strength with objects like Crystals. I could make the Jedi like 200 if they have Adegan Crystals... I need to look into that... Thank you unclean...
RE: List of racial troop strength
Posted: Mon Jun 17, 2013 8:52 am
by Bloodly
Now, were any of these modified with Shadows?
RE: List of racial troop strength
Posted: Tue Jul 30, 2013 5:31 pm
by Jeeves
I have an Ikkuro with troop academy Fortress of Torak. It builds a 604/604 troop. Once I had enough to be sure that I would never lose my last one, I switched over to planetary defense bases at Fortress of Torak, since they are extremely useful, and anybody else can build a clone of my maximum strength troop. When I get my military academy built there, I'll switch over to special forces. They are also extremely useful for attack versus defense, being able to destroy fortified bunkers. I noticed that my 604/604 troop after winning a combat was 629/616, +25/+12 which agreed with previous experience. So if you are having difficulty conquering independents due to reputation, you might as well wait until your fortress of Torak world builds its troop academy, unless you are unfortunate in the race on it. Eight combats of my first troop built before the academy had less strength than a brand new troop just built after getting the academy.
Lonnie Courtney Clay
RE: Troop strength stats
Posted: Tue Apr 26, 2016 12:25 am
by ool
Thanks!
I personally have always believed that no matter the tech you always have to get down and dirty and land on a planet and clean out the defending troops.
.
In this game I let my troops endure countless pirate attacks to build up experience. While this is on going I research massive planetary shields. Followed by reinforced bunkers and finally some decent plantary defense units.
Makes a lethal combination when invading. Experienced troops who quickly start to build shield/bunker. While this is going on the first thing to build other than that is the planetary defense unit. I find it works well.
RE: List of racial troop strength
Posted: Tue Apr 26, 2016 10:55 am
by Hattori Hanzo
ORIGINAL: ASHBERY76
My issue is I visualize an army of Dan Aykroyd's.
I would be for sure a BIG fan of such an army.. [8D]
Elwood rules