Units Not Moving
Posted: Mon Nov 04, 2024 12:53 am
This is about Flashpoint Campaigns Red Storm, which I bought recently.
I have played a lot of hex and square games from the 1990s but never anything as complicated as this one. My biggest frustration is not understanding why it takes so many moves for units to begin moving if they move at all. So far, I have only played the Black Horse scenario. The NATO units at top left hidden in the forest seem to take forever to finally begin to move. The other NATO units near top right take even longer to finally obey orders and begin moving and in half of games they don't move at all.
I understand the steps in issuing orders to units to move.
So what happens is the enemy takes the key town in the center (Nordheim) and crosses the river before my units have even gotten off their arses. Game over.
Out of frustration, I recently copied Dark Horse to have a scenario I can edit. My plan was to have NATO units 1) start closer to Nordheim and 2) also begin moving faster. The result is the reinforments on the left spawn closer to center but still resist moving. The units that spawn early at top right do not spawn closer to Wilmars. Even worse they all basically refuse to move. Are mutinies a game mechanic?
Questions:
Can someone please explain why my units refuse to budge. I can't find a helpful explanation in the manual.
In my edited scenario, why can't I get the reinforcements to spawn earlier and closer to the front?
This is driving me bananas.
I have played a lot of hex and square games from the 1990s but never anything as complicated as this one. My biggest frustration is not understanding why it takes so many moves for units to begin moving if they move at all. So far, I have only played the Black Horse scenario. The NATO units at top left hidden in the forest seem to take forever to finally begin to move. The other NATO units near top right take even longer to finally obey orders and begin moving and in half of games they don't move at all.
I understand the steps in issuing orders to units to move.
So what happens is the enemy takes the key town in the center (Nordheim) and crosses the river before my units have even gotten off their arses. Game over.
Out of frustration, I recently copied Dark Horse to have a scenario I can edit. My plan was to have NATO units 1) start closer to Nordheim and 2) also begin moving faster. The result is the reinforments on the left spawn closer to center but still resist moving. The units that spawn early at top right do not spawn closer to Wilmars. Even worse they all basically refuse to move. Are mutinies a game mechanic?
Questions:
Can someone please explain why my units refuse to budge. I can't find a helpful explanation in the manual.
In my edited scenario, why can't I get the reinforcements to spawn earlier and closer to the front?
This is driving me bananas.