new map: NTC Ft. Irwin

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MikeGER
Posts: 380
Joined: Tue Feb 01, 2011 10:18 am

RE: new map: NTC Ft. Irwin

Post by MikeGER »

TAKODA, sure

you only have to know what is a 500m strech on the landscape shown in the picture,
then you shrink the picture with a free paint programm in a way that the 500m strech is 64pixel in the picture.

then the real work load part would start:
you load the picture in the Map Values editor and have to enter the 5 data values, that describe a single hex
...for every hex.

TAKODA
Posts: 32
Joined: Sat Mar 22, 2014 7:22 am

RE: new map: NTC Ft. Irwin

Post by TAKODA »

Thanks for explaining Mike.
Nomadmas
Posts: 3
Joined: Sun Jan 06, 2019 3:50 pm

RE: new map: NTC Ft. Irwin

Post by Nomadmas »

Created this scenario using this map and would appreciate feedback. The file is not password protected. Thanks for creating and sharing this excellent map.
Attachments
Ironhorse..orridor.zip
(143.15 KiB) Downloaded 25 times
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Stimpak
Posts: 737
Joined: Sun Aug 23, 2015 4:07 pm
Location: BC, Canada

RE: new map: NTC Ft. Irwin

Post by Stimpak »

Nomadass, I'm unable to get the scenario running despite a computer restart, which it shouldn't necessitate in the first place. What version of the game did you create the scenario with?
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WildCatNL
Posts: 820
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

RE: new map: NTC Ft. Irwin

Post by WildCatNL »

I can start the scenario successfully w/o problems (after downloading the map at http://ftp.matrixgames.com/pub/Flashpoi ... 20199x.zip ).
The game struggles a bit with the large map size, but otherwise runs fine.

The briefing isn't clear whether the player is already in contact with the enemy at the scenario start; that would be useful info to have...

William
William
On Target Simulations LLC
Nomadmas
Posts: 3
Joined: Sun Jan 06, 2019 3:50 pm

RE: new map: NTC Ft. Irwin

Post by Nomadmas »

Attached is an improved version of the scenario, modified by someone who is much better at this than I am. I created the original scenario using version 2.0.14s. In the previous version, scouts were in contact at the outset, unless players chose pull them back during game setup. In this version, scouts should be in contact quickly but not immediately. I'll adjust the scenario description accordingly.
Attachments
Ironhorse..orridor.zip
(144.66 KiB) Downloaded 44 times
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