369 Croatian regiment

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Mehring
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369 Croatian regiment

Post by Mehring »

According to Wiki, this unit had no existence independent of the 100th Light Division and was, for the most part, split up amongst the division's units. https://en.wikipedia.org/wiki/369th_Cro ... Wehrmacht)

The French fascist regiment, similarly, was generally attached to various divisional formations. Could these tiny regimental units be represented as support units?
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Telemecus
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RE: 369 Croatian regiment

Post by Telemecus »

With close to 4000 men they would be the biggest SUs, but not the smallest on map units. May still be good to get rid of on map clutter. But would also take away some on map units that are useful as garrisons which they could not do (alone) as SUs.

If they were considered an organic part of units like 100th division then they would have to have the same class of ToE as other light divisions, or a special ToE class of their own. If I understand rightly they did not have the same range of equipment as other wehrmacht regiments.
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RE: 369 Croatian regiment

Post by Aufklaerungs »

Raises the question why are merge rules so rigid, more restrictive than documented historic practices. I guess we have to subordinate historic accuracy to the limitations of the game's architecture (one of the recurring frustrations we accept as a trade off for making such an enormous undertaking "playable"). If you want to play the side with more flexible command options, I recommend learning/choosing the Soviets.
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