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Interdiction?

Posted: Wed Sep 30, 2020 12:56 pm
by CapAndGown
Does the system decide that certain hexes will be interdicted and then every unit that enters that hex gets interdicted? It sure seems like it. I just had several interdictions on multiple units, all passing through the same hex.

RE: Interdiction?

Posted: Wed Sep 30, 2020 1:09 pm
by chaos45
one way to avoid interdiction is moving one or a few hexes at a time. Interdiction is more likely to trigger the more hexes moved, but my understanding is its calculated by hexes moved per click.

So if you take it slow and move 1 hex at a time it actually reduces the chances of interdiction....from playing the game this seems to be true and my understanding of how the calculations under the hood work as well....just makes you waste alot more time clicking to move hex by hex.

RE: Interdiction?

Posted: Wed Sep 30, 2020 2:24 pm
by CapAndGown
Ugh. [8|]

RE: Interdiction?

Posted: Thu Oct 01, 2020 3:18 am
by Chris21wen
ORIGINAL: cap_and_gown

Does the system decide that certain hexes will be interdicted and then every unit that enters that hex gets interdicted? It sure seems like it. I just had several interdictions on multiple units, all passing through the same hex.
x.

It's against a unit and not a hex but there can be any number of attacks made in a hex dependent upon how many units move through it. Interdiction is triggered by DL.

RE: Interdiction?

Posted: Wed Dec 30, 2020 11:39 am
by Shupov
one way to avoid interdiction is moving one or a few hexes at a time. Interdiction is more likely to trigger the more hexes moved, but my understanding is its calculated by hexes moved per click.

So if you take it slow and move 1 hex at a time it actually reduces the chances of interdiction....from playing the game this seems to be true and my understanding of how the calculations under the hood work as well....just makes you waste alot more time clicking to move hex by hex.

If this is true it is a bug. Moving one hex at a time ten times should have the same interdiction probability as moving ten hexes one time. That shouldn't be too hard to program.

That being said, I move at-risk units in small increments just in case they lose MP's due to interdiction. If that happens they might need to change direction and go to a different destination.