It exposes people who fail to make interconnects in their rail net.
Here's some historical rail marks.
18 July 1941 - 1st DRG train arrives at Porkhov
23 August 1941 - 1st DRG train arrives at Luga
29 September 1941 - 1st DRG train arrives at Staraya Russa
How many weeks before that do you put rail in these locations? I'm genuinely curious.
How much faster are you able to build the rail than was historically accomplished? Should that be nerfed? Should historical accomplishment be the defining limiting factor in what is possible in this game? I would think not.
Best fix would be no air drops until after March 1942.
But the Soviets made air drops in the first winter:
During the Soviet counter-offensive for the Defense of Moscow at Vyazma, 27th January 1942, the Soviet 4th Airborne Corps began a series of night drops of paratroopers in the German rear. Forty civilian and twenty-two military aircraft, escorted by limited numbers of fighters and ground attack aviation, supported the landings. From the beginning, the operation did not go well.
After, six nights, only 2,100 men from the 10,000-man airborne corps had been dropped in. Because of bad weather and the pilots' inexperience with night navigation, most of these troops landed twenty kilometers south of the intended drop zone. Plans for five to six sorties each night did not take into account adverse weather conditions, aircraft failures, or combat losses. Also, the failure to conceal the buildup of troops at the airborne fields led to the closing of one of them by German bombers. The remaining two fields provided only two to three sorties per night.
The paratroops that landed, however, did succeed in interdicting lines of communication in the German rear area for almost three weeks, in part because of their linkup with the 1st Guards Cavalry Corps on 6 February.
I'm all for addressing the efficacy (randomness in ability to hit the target hex, etc), but I think pulling the ability is harsh, and not supported by the historical record.
If German players can make faster, deeper panzer pushes than the Germans did historically, why should Soviets be limited to no airborne operations when they actually conducted them (however poorly)? Isn't the point of the game for both sides to ultimately do better than historical?
If the Germans were putting more effort into building a rail
net and less effort into pushing every inch west that the game engine allows, they would to a large degree mitigate this problem (and a more western rail head would allow the game to more effectively demonstrate front line supply issues late in Barbarossa campaign. You can also cover important rail junctions and prevent drops (and partisan damage). So really, this can be addressed with game play instead of nerfing.
You take the risk such a strategy entails you live (or die) with it, imo.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck