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V1.058 - torpedo display
Posted: Wed Aug 31, 2022 7:37 pm
by ncc1701e
There is a problem with sub torpedo display. I don't remenber seen this before.
In port, this sub is showing only one torpedo.

- subs 1.JPG (97.78 KiB) Viewed 682 times
Re: V1.058 - torpedo display
Posted: Wed Aug 31, 2022 7:37 pm
by ncc1701e
But, moving it outsite of port.

- subs 2.JPG (133.55 KiB) Viewed 679 times
Re: V1.058 - torpedo display
Posted: Wed Aug 31, 2022 7:38 pm
by ncc1701e
It is then showing three torpedoes once it has reached its destination.

- subs 3.JPG (72.51 KiB) Viewed 677 times
Re: V1.058 - torpedo display
Posted: Wed Aug 31, 2022 7:53 pm
by ncc1701e
To precise, this is Total War, single player vs AI.
Re: V1.058 - torpedo display
Posted: Thu Sep 01, 2022 9:13 pm
by Joel Billings
Is this something new, or do subs automatically resupply when they move from port? It's been too long for me to remember all the rules. Was a supply point expended?
Re: V1.058 - torpedo display
Posted: Thu Sep 01, 2022 9:22 pm
by ncc1701e
Joel Billings wrote: ↑Thu Sep 01, 2022 9:13 pm
Is this something new, or do subs automatically resupply when they move from port? It's been too long for me to remember all the rules. Was a supply point expended?
Yes, I remember the 12.5 rule and it is working fine in V1.058 patch. It is just that, in my memory, when a sub was coming back to port, the next turn, it has a full complement of torpedoes. It's been too long for me too.
I will recheck if one supply is indeed used, that's easy to reproduce.
Thanks

- manual 12.5.JPG (97.33 KiB) Viewed 655 times