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Dev Diary #1: First Patch and Future Plans!

Posted: Wed Nov 15, 2017 10:17 am
by fornost
Hello everyone! My name is Alejandro and I have joined Turnopia for its latest games as a Backend Developer, so if you find any nasty bug in things like saved games or multiplayer, you now know who is to be blamed.

First of all we want to thank all the buyers and supporters of Mare Nostrvm, especially all the ones that have joined us on the forums and given a lot of constructive feedback. We are very happy that most of you have found the game interesting and challenging.

I am also happy to announce that a first patch is already being tested and will be released pretty soon!!. As the game has presented few bugs so far, besides fixing them we have been able to introduce some improvements that I’m sure you will like.

Following, I’d like to highlight some of them:
- We have added a new in game configuration screen where you will be able to change the graphic settings, including playing in windowed mode, as well the sound volume and music.
- While in battle, you now can use the Tab key to select your closest ship to the cursor position that can be given orders, and if you press it again and it will circle through the next ships around. This will make much easier to identify your ships without orders.
- Now static ships between two hexes could be rammed or grappled in bow against bow and bow against stern collisions.

And finally I also wanted to tell you about our future plans. We are considering other suggestions and concerns about the gameplay, but we know we cannot please everybody, and you know that adding mechanics to a core set might give worse results than expected, so we want to study and test them with patience.

What I have already started to work on and will be definitively included in the next patch will be the possibility to select AI ships in Skirmish battles, as a first step to create a full in game scenario editor, which will come a bit later. Some other things we are considering for a later patch or DLC are hotseat and some UI changes. And I hope we can have a Tournament soon after the patch release!

That will be all for today, thanks for reading and stay tuned for the patch release with the full changelog :)

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Wed Nov 15, 2017 11:34 am
by 76mm
Great news Alejandro, thanks.

Maybe I'm alone in this, but I'm still struggling a bit with the camera controls...any chance of getting a more standard approach at some point (basically right-click hold to rotate/tilt)?

Also, thing about fixing the issue of entire columns of ships getting stuck if not in a hex center? I don't know much about tactics in this era, but I'd be surprised if ships did not move in column during some maneuvers...

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Wed Nov 15, 2017 12:13 pm
by fornost
I think there are some changes about camera controls in the patch already. About the columns of ships getting stuck, it's one of the things that need some though. We have considered the option of "anticipating" if the ship in front movement is going to be interrupted to stop the next ship, but it involved a complex "checking the future" method and the result seemed artificial, so I think it needs a deeper study.

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Wed Nov 15, 2017 5:34 pm
by SnuggleBunnies
Great news, these sound like solid additions to the game.

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Wed Nov 15, 2017 9:22 pm
by jack54
Thank you sounds great...

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Fri Nov 17, 2017 7:41 am
by Jafele
Sounds fantastic! I smell a great game here...[:)]

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Mon Nov 20, 2017 3:53 am
by gabeeg
I'm really looking forward to the patch, future patches and potential DLC! I think this game is a good framework for future expansion.

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Sat Nov 25, 2017 8:21 am
by eddieballgame
great news

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Fri Sep 14, 2018 2:58 am
by woos1981
Dear fornost, In the future is it possible to add Map editer in this game? I think it will make this good game great again! Thank you for your Great works!

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Mon Apr 08, 2019 1:02 am
by phamyen
Thanks for sharing this useful info

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Wed May 22, 2019 8:59 pm
by woos1981
I'm just curious How about the update going? It seems two years past no new version about this game.Was the game abandoned by the developers?

RE: Dev Diary #1: First Patch and Future Plans!

Posted: Sat Feb 20, 2021 10:17 am
by Malatesta
ORIGINAL: fornost

Hello everyone! My name is Alejandro and I have joined Turnopia for its latest games as a Backend Developer, so if you find any nasty bug in things like saved games or multiplayer, you now know who is to be blamed.

First of all we want to thank all the buyers and supporters of Mare Nostrvm, especially all the ones that have joined us on the forums and given a lot of constructive feedback. We are very happy that most of you have found the game interesting and challenging.

I am also happy to announce that a first patch is already being tested and will be released pretty soon!!. As the game has presented few bugs so far, besides fixing them we have been able to introduce some improvements that I’m sure you will like.

Following, I’d like to highlight some of them:
- We have added a new in game configuration screen where you will be able to change the graphic settings, including playing in windowed mode, as well the sound volume and music.
- While in battle, you now can use the Tab key to select your closest ship to the cursor position that can be given orders, and if you press it again and it will circle through the next ships around. This will make much easier to identify your ships without orders.
- Now static ships between two hexes could be rammed or grappled in bow against bow and bow against stern collisions.

And finally I also wanted to tell you about our future plans. We are considering other suggestions and concerns about the gameplay, but we know we cannot please everybody, and you know that adding mechanics to a core set might give worse results than expected, so we want to study and test them with patience.

What I have already started to work on and will be definitively included in the next patch will be the possibility to select AI ships in Skirmish battles, as a first step to create a full in game scenario editor, which will come a bit later. Some other things we are considering for a later patch or DLC are hotseat and some UI changes. And I hope we can have a Tournament soon after the patch release!

That will be all for today, thanks for reading and stay tuned for the patch release with the full changelog :)

Hi, Alejandro! Some news? Your game system would be ideal for galley warfare in the XVI century ;-)