Expand skirmish options and a question...
Posted: Thu Jun 18, 2015 4:19 am
I just got this game recently and after playing awhile I came to the conclusion that the skirmish option here has some of the same weaknesses as in Battle Academy skirmish mode--it just screams for more options. This is what I mean:
1. One cool option would be to purchase units for both sides so you can stage quickie SP battles that mimics historical scenarios. As it is, a small high end army is impossible to face off against a larger low quality army without building the scenario.
2. Failing this, an option for unit quality type would be nice. High, low, mixed. This way you can have two peasant armies slug it out or two elite armies.... or elite against peasants if you're a sadistic bastard like me. [:D]
3. Some other map options like towns and rivers. For example: a town map for defense would put you defending the town, attacking would mean you're attacking the town, and a meeting engagement means both sides are fighting around the town.
4. A little control over reinforcement: how many pts and an option for when or make it random.
5. Option to have units from multiple armies. This one might be complex, but it'd be totally awesome to have an option where you can select allies. There is plenty of precedent for this since different armies fought side-by-side all of the time. The total point purchase would still keep the total army the same size, and the unit quality setting (if that were added) could help balance which units are made available for purchase.
Now for my question: it is quite apparent that this engine could be used to sim almost any kind of warfare from ancient to American civil war at this scale (not so much the wars after unless you shrink the scale). Are there plans to branch this engine out to other periods? I hope so as it is a nice engine and fun to play around with....
Okay, I don't want to go overboard--although I've probably failed in that regard already--so I will stop here. What does everyone think of these ideas?
1. One cool option would be to purchase units for both sides so you can stage quickie SP battles that mimics historical scenarios. As it is, a small high end army is impossible to face off against a larger low quality army without building the scenario.
2. Failing this, an option for unit quality type would be nice. High, low, mixed. This way you can have two peasant armies slug it out or two elite armies.... or elite against peasants if you're a sadistic bastard like me. [:D]
3. Some other map options like towns and rivers. For example: a town map for defense would put you defending the town, attacking would mean you're attacking the town, and a meeting engagement means both sides are fighting around the town.
4. A little control over reinforcement: how many pts and an option for when or make it random.
5. Option to have units from multiple armies. This one might be complex, but it'd be totally awesome to have an option where you can select allies. There is plenty of precedent for this since different armies fought side-by-side all of the time. The total point purchase would still keep the total army the same size, and the unit quality setting (if that were added) could help balance which units are made available for purchase.
Now for my question: it is quite apparent that this engine could be used to sim almost any kind of warfare from ancient to American civil war at this scale (not so much the wars after unless you shrink the scale). Are there plans to branch this engine out to other periods? I hope so as it is a nice engine and fun to play around with....
Okay, I don't want to go overboard--although I've probably failed in that regard already--so I will stop here. What does everyone think of these ideas?