You mean the route to the North/east is the one where you want more, but get less?ORIGINAL: compactset
Not to open another thread, I also would like to ask you about the following matter regarding logistic here.
The problem is the following: I simply want to redirect the logistic points of my rail network in one direction, to do this I simply put a sign where the rail line diverges so the rail points coming from my capitol are sent preferabily to the other direction without any sign. But the points previewed by the system tell me that I would get less points in such direction next turn. Here are the screens
The hex where I am putting the sign is the one selected, directly north of my capitol. I want to sent most of the logistic to the N-E direction, but if I put a restriction on the rail going to West then the game computes less available points going to NE next turn.
I tried to modify the traffic signs already plenty of time, and it worked as intended. So it should not be a a bug but rather there is some complication which I am not expecting. On the West there is another city with a rail station level 2, while on the E a city with a level 2 magnetic line station. So it is not a problem regarding the absence of a train station or train head at one of the terminal points of the rail. What could it be?
Maybe the assets were not fully supplied this turn, meaning they produce less logistics next turn?
IIRC Zones produce pull points equal to last turns consumption (to account for anything not yet retreived by the SHQ). So maybe there is a lot of pull on the northwards route? Anything happening in the north wich might produce a unusual amount of traffic/pull?