If you keep it to a sensible 1/city, it will only ever be a advantage as far as range is concerned.
All it will ever do is expand your range.
I have some questions about that. I'm not trying to be contentious. I am trying to make sure I understand how things work. I have read your tutorials (and probably need to read them again). In the past I have tried to play the game without injection and occasionally found myself with logistics difficulties near my SHQ.
Your statement (especially the second sentence) has thrown my tenuous understanding into a tailspin.
I have two specific questions that I hope you can answer with certainty as it will help me be sure I understand things.
Question 1
Situation:
Three cities (A, B, and C)
City A has a SHQ.
City A has a Level 1 Truck Station
City B has a Level 1 Truck Station
A road goes from City A to City B and continues to City C.
The distance between cities A & B is such that there is no deterioration of Logistics Points due to distance.
The distance between cities A & B is such that there is no deterioration of Logistics Points due to distance.
The distance between cities A & C is such that all Logistics Points deteriorate (i.e. go to zero) before reaching City C.
If I understand this correctly:
the total logistics points on all hexes between cities A & B (including the city hexes) will be 2000.
the total logistics points on the hexes between cities B & C (including City C but not City B) will be 1750 (1000 from City B and 750 refocused from City A).
Is this what you would expect?
Question 2
Situation:
Only one city in the area.
The city has a SHQ.
The city has a Level 1 Truck Station.
A road to the front crosses difficult terrain or is long. Either way, for whatever reason, I have decided not to place a city there.
I need to get 950 weight of supplies to the front.
In the last hex before reduction of logistics points due to AP running out, there is a Supply Depot on the road.
The distance from the city to the front is long enough (due to terrain penalties) that the logistics points run out before reaching the front.
My choices are:
1) to place another Truck Station on the road past the Supply Depot in the last hex before the logistics points deteriorate.
2) to place another Truck Station 'injecting' into the road on the 2nd to last hex before the logistics points deteriorate.
In choice 1, I would expect there to be 750 logistics points in the hex past the second truck station (1000 - 25% refocusing).
In choice 2, I would expect there to be 1000+ logistics points (which deteriorates as you go down the road) on the hex past the point where the injection occurs.
Is this what you would expect?
Also, will the 950 weight of supplies get through to the front in both cases?
I thank you in advance for whatever time and effort you spend in answering this. Don't go to the trouble of setting it up in a game to see. If it comes to that, I can make that effort. I am just hoping you know off the top of your head.