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Questions on the RAD cleanup asset and workers.
Posted: Tue Apr 18, 2023 9:24 pm
by arvcran2
After having captured an empire's city, I am faced now with the responsibility to protect the people and workers from the high RAD levels present.
The worker's happiness prevents the construction of the key assets to deal with the RADs. Is there a way of providing the workers with RAD protection gear?
The buildings are constantly being damaged and I am unable to determine the cause so far.
Buildings:

- SE-Neuclear RAD conquered city.png (332.38 KiB) Viewed 623 times
The population is running the private sector no problem ... so why is it that the workers are only affected by the RAD issue?
The assimilation level is at 9, which is low, but the danger and unrest is gone.
Why are the buildings getting damaged?
Re: Questions on the RAD cleanup asset and workers.
Posted: Tue Apr 18, 2023 9:33 pm
by arvcran2
More info ... The 87, 52 HEX has domed Farming should it be getting a RAD modifier? I guess they have to travel to and fro.

- SE - Workforce Tooltip RAD.png (45.04 KiB) Viewed 620 times
Re: Questions on the RAD cleanup asset and workers.
Posted: Wed Apr 19, 2023 12:22 pm
by zgrssd
Close down any assets you do not need, so what little workers can be hired go to the Rad Protection.
Possibly set them all the way to mothball, to squeze even the maintenance workers out while you work on that priority project.
Starting 4 projects in a new conquered city was definitely not a good idea.
According to "5.2.3.1. exPosure CalCulatIon for your unIts", enve just one Asset should allow you to ignore 400 RAD. How much radiation is there for this to be a issue?
Re: Questions on the RAD cleanup asset and workers.
Posted: Wed Apr 19, 2023 2:33 pm
by arvcran2
zgrssd wrote: ↑Wed Apr 19, 2023 12:22 pm
Close down any assets you do not need, so what little workers can be hired go to the Rad Protection.
Possibly set them all the way to mothball, to squeze even the maintenance workers out while you work on that priority project.
Starting 4 projects in a new conquered city was definitely not a good idea.
According to "5.2.3.1. exPosure CalCulatIon for your unIts", enve just one Asset should allow you to ignore 400 RAD. How much radiation is there for this to be a issue?
Well the project I had started was the Rail Hub which never got finished - I have to use my patience attribute more effectively next time. Plus I had not the tech to clean up with that asset.
Is there any way of getting available troops with proper safety gear to participate in the work force? Is there a Regime feat or card for that?
Re: Questions on the RAD cleanup asset and workers.
Posted: Wed Apr 19, 2023 3:07 pm
by arvcran2
zgrssd wrote: ↑Wed Apr 19, 2023 12:22 pm
Close down any assets you do not need, so what little workers can be hired go to the Rad Protection.
Possibly set them all the way to mothball, to squeze even the maintenance workers out while you work on that priority project.
Starting 4 projects in a new conquered city was definitely not a good idea.
According to "5.2.3.1. exPosure CalCulatIon for your unIts", enve just one Asset should allow you to ignore 400 RAD. How much radiation is there for this to be a issue?
BTW thanks for contributing answers! It is appreciated.
Yes, RAD: 511 at the city HEX. I did as you have recommended, to prioritize the clean up by moth balling assets ... I finally have more significant Logistics getting in (yes that is another subject connection: RAD safe logistics) thanks to other Regime efforts! But worker happiness is really down at 7 and I do not see any cards to make them happy, thankfully, as they aught not to go in there unless it is safe. Perhaps the private residents now at 25 CAS are immune to RAD? I think the maintenance requirements were not met, which may explain the building damage issues.
Re: Questions on the RAD cleanup asset and workers.
Posted: Thu May 25, 2023 12:34 pm
by BlueTemplar
Aside from a few assets, worker upkeep cost is typically 1/11 of maximum production cost, rounded up.
An easy way to bump up worker happiness early on is to start paying them : they even get an immediate +5 happiness per millicredit per worker increase.
(Watch out though, the immediate happiness loss from salary decrease is NOT linear !)