[1.05b5] Exploit with Independent units

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Saros
Posts: 454
Joined: Sat Dec 18, 2010 6:18 am

[1.05b5] Exploit with Independent units

Post by Saros »

Right now there is no penalty for swapping units around OHQ's so if you have a really good OHQ commander it's worth it to swap around the 2 indy units assigned to it as the turn progresses. This functionally removes the 2 unit cap on OHQ's.

It is also possible to assign a small indy unit that matches the OHQ size e.g. a batallion to a bde then upgrade the batallion to a regiment circumventing the restriction of the size of indy units that can attach to OHQ's.
Atomikkrab
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Joined: Tue Aug 04, 2020 1:20 pm

RE: [1.05b5] Exploit with Independent units

Post by Atomikkrab »

Both of these are True and exploitable.
DTurtle
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Joined: Mon Apr 26, 2010 6:05 pm

RE: [1.05b5] Exploit with Independent units

Post by DTurtle »

Adding a PP cost for adding/removing independent units from an OHQ would fix this IMHO. Similar to swapping postures during a turn - it is possible, but limited.

Though swapping postures is further limited by actually having those postures in high enough numbers. So it might not be enough for swapping independent units.
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Vic
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RE: [1.05b5] Exploit with Independent units

Post by Vic »

Cant argue with this, will address for beta6!
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