MG only armies

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Wtface
Posts: 20
Joined: Wed Apr 28, 2021 11:54 am

MG only armies

Post by Wtface »

For a slightly increased cost machine guns offer drastically more defensive firepower and armor piercing. Why not replace MG infantry brigades with MG infantry corps or armies - and produce only MGs to fill them.

By setting infantry as an elite formation you could still funnel them where they actually do some good (occupation garrison and motorized, maybe) and keep them out of the now mg only defensive corps.
LORDPrometheus
Posts: 131
Joined: Mon Jan 08, 2018 12:25 pm

RE: MG only armies

Post by LORDPrometheus »

Those exist already. You need to build the Staff Council and research the OOBs for them
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BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: MG only armies

Post by BlueTemplar »

Oh, yeah, those are even perhaps a bit *too* good !

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ORIGINAL: BlueTemplar

You can do both.

For instance, you can have a Corps with :
A Commander with 300 "token" 1 metal & 1 IP infantry.
A relevant Posture (I'm using Fluid Defense).
5 regiments with 300-900 machineguns (= 1500-4500 total).
2 attached independent regiments with 30-180 buggies (= 60-360 total).

(I'm actually using a Heavy MG Infantry Brigade, not sure that OOB was actually worth investing into, though it *is* easier to raise than a Corps ?)

This way not only it costs you less PP to raise them 4+2*3 = 10 vs 7*2 = 14 (and with more maximum subunits per unit too !) -
(EDIT : Also, very important : it costs 0 PP to restore a lost formation unit !)
(Ok, I guess it's getting that commander that might be PP-expensive, though you can just throw a random cap I loser you don't need at it, for and effective cost of 0 PP)
- but you get the Commander and Posture bonuses to boot !
EDIT: One downside : a lot of the Regime Feat auto-generated Unit-Feats require at least 5 troops per unit (others 10).

Now starting to experiment with MG + bazooka only grenadiers !
(At least once I get enough recruits for the bazookas...)

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