Extra Nuked world Option.
Posted: Wed Oct 21, 2020 3:15 pm
Hey Vic, as a little suggestion that might be "cool" (and harsh)
Add some world options based on the various non city minors.
Nuked -> radiation everywhere and mutants galore
Tech-Hub -> more ruins, more ai, many many more sentinels (and if you have the time more units for remaining ai for added "spice")
Steppe -> Obligatory nomad world, but it would be cool to have player usable xeno-cav units. I want to mount my battledress laser rifle man onto a space T-rex that can rip open a poly-tank with its jaws.
Infested -> Extra strong space spiders dominate, possibly dark and hostile to life.
I think world of violence and safe haven cover the hunter/farmer slaver/raider matrixes.
Add some world options based on the various non city minors.
Nuked -> radiation everywhere and mutants galore
Tech-Hub -> more ruins, more ai, many many more sentinels (and if you have the time more units for remaining ai for added "spice")
Steppe -> Obligatory nomad world, but it would be cool to have player usable xeno-cav units. I want to mount my battledress laser rifle man onto a space T-rex that can rip open a poly-tank with its jaws.
Infested -> Extra strong space spiders dominate, possibly dark and hostile to life.
I think world of violence and safe haven cover the hunter/farmer slaver/raider matrixes.