My Mockup of an Improved Design Screen

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Pratapon51
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My Mockup of an Improved Design Screen

Post by Pratapon51 »

Based on various threads, particularly : https://www.matrixgames.com/forums/tm.asp?m=4916224

This is my idea of how an improved design might look like. Thoughts? [:D]

Edit : Updated with some feedback.






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zgrssd
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RE: My Mockup of an Improved Design Screen

Post by zgrssd »

Looks perfectly good.

I would maybe add the offensive type (Gun, Tank, Mechanized, Infantry) to the thing. But I would also add it to the general unit overview. Both the Move and Combat Types mater for all designs.

Also note that for a 2nd design, we do have a lower bound for the Firepower, HP and Speed values - what the previous versiosn design rolls would dictate.
Maerchen
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RE: My Mockup of an Improved Design Screen

Post by Maerchen »

I like that, too.
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Nsf665
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RE: My Mockup of an Improved Design Screen

Post by Nsf665 »

Ooo nice, this would be great :)
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AgentFransis
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RE: My Mockup of an Improved Design Screen

Post by AgentFransis »

Yes please.

Although:
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Pratapon51
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RE: My Mockup of an Improved Design Screen

Post by Pratapon51 »

Thanks! Made an update based on some of the feedback.
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Clux
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RE: My Mockup of an Improved Design Screen

Post by Clux »

Looks awesome!
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Nagabaron
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RE: My Mockup of an Improved Design Screen

Post by Nagabaron »

I would love to have that, especially for aircraft. Less screens for performing one action would be awesome. I hope they see this and implement it asap.
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Arralen
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RE: My Mockup of an Improved Design Screen

Post by Arralen »

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Sieppo
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RE: My Mockup of an Improved Design Screen

Post by Sieppo »

Awesome! Hope Vic sees this.
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beyondwudge
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RE: My Mockup of an Improved Design Screen

Post by beyondwudge »

I do enjoy having the dialog boxes when I'm doing a design. It's immersive.

However, I think you guys are correct. It is probably better for the gameplay to have this kind of overview when you are working out your design.

There are many other opportunities for immersion. Perhaps there could be a special event or stratagem for a new cutting edge model design, with above normal statistics, which is generated through the decision system whereas normal model design works through a straight-forward overview like this one.

There is a fine-balance to be had between the game and the experience. After all, if everything is reduced to a spreadsheet then you aren't really playing as a leader in charge of an empire, making decisions and having to keep track of vast bodies of information through your subordinates various reports. Instead, it's just a computer game and once you've worked out 'the build' you're done with it.

In anycase, thumbs up to the mock up it looks really good.
ruzen
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RE: My Mockup of an Improved Design Screen

Post by ruzen »

NEAT
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Khanti
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RE: My Mockup of an Improved Design Screen

Post by Khanti »

Much better than in game design windows. It could be treated as "proposed" ideal vehicle parameters and the actual vehicle would be rounded down or up by 80-130%.
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mroyer
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RE: My Mockup of an Improved Design Screen

Post by mroyer »

This looks VERY nice! I would love to see something like this in the game.
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CaptBeefheart
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RE: My Mockup of an Improved Design Screen

Post by CaptBeefheart »

Looks good. I'd put all the techs there and grey out (or red out or whatever looks appropriate) the techs that haven't been researched yet.

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Vic
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RE: My Mockup of an Improved Design Screen

Post by Vic »

Everything on one window is a tempting idea indeed
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Jazlizard
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Re: My Mockup of an Improved Design Screen

Post by Jazlizard »

This looks awesome!
wbonx
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Re: My Mockup of an Improved Design Screen

Post by wbonx »

Bump. This looks too awesome!
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