Alternately, add a history setting that makes the xeno critters particularly abhorrent regardless of other settings...

Moderator: Vic
+1Elver wrote: ↑Thu Mar 07, 2024 8:49 pm I'm going to bump this with the latest patch adding more Fate cards. In SP in particular, it's really disappointing to have to make a decision whether to have access to a significant number of Fate cards vs. having truly strong xeno critters on the planet, as they often represent a more serious hurdle to expansion than minors or sometimes even majors. It would be very welcome to separate some or all of the various factors currently bundled into each difficulty level. My preference would be to keep the existing difficulty levels but also have a "custom" difficulty that allowed for all the factors that vary by level (Fate packs, AI difficulty, critter difficulty, etc.) separately adjustable.
Post by JagdFlanker »
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