Rule Changes in Divisional Level Games?
Posted: Sun May 05, 2024 5:04 pm
I recently tried my first game of the 1918 Ludendorff Campaign. I enjoyed playing this divisional level game but noticed two curious differences in the way the game engine worked compared to the regular, corps-level campaigns.
First, HQs seem to have a much greater range and number of units which they can command - more than double in a regular. What rule is at play here?
Second, trenches do not disappear after friendly units evacuate them or are destroyed. As a result, they continue to block spotting. Is this deliberate, or a glitch? If it is deliberate, what is the thinking behind that?
I consulted the Strategy Guide for this campaign, but did not see any mention of rule changes for the divisional level games. I have not yet tried the March on Paris game, so I would be curious to know if both these features occur in that game too.
First, HQs seem to have a much greater range and number of units which they can command - more than double in a regular. What rule is at play here?
Second, trenches do not disappear after friendly units evacuate them or are destroyed. As a result, they continue to block spotting. Is this deliberate, or a glitch? If it is deliberate, what is the thinking behind that?
I consulted the Strategy Guide for this campaign, but did not see any mention of rule changes for the divisional level games. I have not yet tried the March on Paris game, so I would be curious to know if both these features occur in that game too.