Page 1 of 1

Freaky behaviour of production and deployment queues after editing

Posted: Wed Mar 25, 2020 6:54 pm
by The Land
Hello,

I'm observing some strange behaviour regarding deployment and production queues after editing a game. The game appears to muddle up country IDs for these queues when I load a mod file, so in this version I observe a Central Powers deployment phase in which Britain gets all the German units due to be deployed (nb, Britain is in the Central Powers, that bit isn't the problem) - then there's an exception error and a crash.

I'm going to try deleting these queues entirely to see if that helps somehow, but have saved the iteration of the mod that shows these problems in case it's of any help.

RE: Freaky behaviour of production and deployment queues after editing

Posted: Thu Mar 26, 2020 10:03 pm
by Hubert Cater
Sounds like a customized campaign? Is this your own or something else?

If it is your own, could you tell me what kind of modifications you made, perhaps something to the Major Country ID order or similar?

RE: Freaky behaviour of production and deployment queues after editing

Posted: Fri Mar 27, 2020 5:08 am
by The Land
ORIGINAL: Hubert Cater

Sounds like a customized campaign? Is this your own or something else?

If it is your own, could you tell me what kind of modifications you made, perhaps something to the Major Country ID order or similar?

hi Hubert - sorry, should have been clearer. Yes, my own - and yes, I had altered the Major Country IDs.

Clearing out the production queues and rebuilding them resolves the issue.

RE: Freaky behaviour of production and deployment queues after editing

Posted: Fri Mar 27, 2020 12:13 pm
by Hubert Cater
Ok good to know, thanks

RE: Freaky behaviour of production and deployment queues after editing

Posted: Mon Mar 30, 2020 5:15 pm
by Hubert Cater
This should now be fixed as well for the next update.