Strategic Command WWII: World at War Community Pack

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edward77
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RE: Strategic Command WWII: World at War Community Pack

Post by edward77 »

I was hoping to be able to edit the Rostov mod scenario to make it a bit easier. However I`m not sure whether this is permissable or even possible. A similar question was posed in post #14 but never answered.
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Elessar2
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RE: Strategic Command WWII: World at War Community Pack

Post by Elessar2 »

You have to copy the scenario files to your own personal user Games folder to edit them (you can't save them in the default game folder).
edward77
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RE: Strategic Command WWII: World at War Community Pack

Post by edward77 »

Ok thanks. I did this but it still will not load into the editor. Message is "convoy.txt missing." Also noticed that the data file does not appear in the editor even though I put into the custom folder In fact this same problem ("convoy.txt missing.") occurs with all the Community content.
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Hubert Cater
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RE: Strategic Command WWII: World at War Community Pack

Post by Hubert Cater »

Hi Edward77,

My guess is that you are possibly not also copying over the subdirectories that the campaigns require.

Typically the Community Pack is installed into the following folder:

C:\Program Files (x86)\Matrix Games\Strategic Command WWII - World at War\Community Pack\Campaigns

Try copying the entire contents of this folder over to your USER folder usually found here:

C:\Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Campaigns

Then try opening the campaign after that.

Hubert
edward77
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RE: Strategic Command WWII: World at War Community Pack

Post by edward77 »

Thanks Hubert, That solved the problem for all the Community scenarios except Rostov which still has the same convoy.txt missing.
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Hubert Cater
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RE: Strategic Command WWII: World at War Community Pack

Post by Hubert Cater »

Hi Edward77,

I just tried it on my end and it opened and loaded just fine. Did you perhaps rename the campaign before you opened and edited it? This might cause the issue you are having and if you wish to rename it, simply open it in the editor and then use the SaveAs function and this will properly reset the applicable pointers in the campaign so that this type of error doesn't re-occur.

Hubert
edward77
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RE: Strategic Command WWII: World at War Community Pack

Post by edward77 »

Thanks for the help Hubert. The plot thickens. I now discover that the standard Rostov does not work either, several files missing. I think the Rostov data file is corrupt as it does not appear in the editor. Should I simply reload the Community pack or will I have to start from scratch?
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Hubert Cater
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RE: Strategic Command WWII: World at War Community Pack

Post by Hubert Cater »

Yeah it is worth a try, perhaps delete Rostov and the Rostov subfolder from your USER folder, then reinstall the patch/community pack and then copy over Rostov and its subfolder once again to your USER folder from the Community Pack folder and see if that then works.

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fulcrum28
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RE: Strategic Command WWII: World at War Community Pack

Post by fulcrum28 »

How can I install SPIRES mod? (the one the soldiers drawings)

I made a folder
documents/,,/strategicCommmand2WaW/cmampaigns
called
_1939 World At War_spires_color
inside there is the bitmaps folder etc.

it does not apply them.

my game is from steam running latest version. In the Mods folder communite pack Spires mod does not show either.

I could install and works well for SC3WiE
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BillRunacre
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RE: Strategic Command WWII: World at War Community Pack

Post by BillRunacre »

Hi

I've just replied to your PM, please let me know if that helps. [:)]

Bill
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Saxley
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RE: Strategic Command WWII: World at War Community Pack

Post by Saxley »

How do I download this when I bought the game through Steam? When I click the link it says I have to add the CD Key to my account to register the game, but I dont have a CD Key.
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Hubert Cater
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RE: Strategic Command WWII: World at War Community Pack

Post by Hubert Cater »

Hi Saxley,

The good news is that the Community Pack is already included with your Steam, Matrix or GoG purchase of the game, and there is nothing more you need to do to play the Community Pack campaigns, e.g. you'll see the Community Pack campaigns listed in game when in the SELECT CAMPAIGN screen.

Hope this helps,
Hubert
Pavia
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RE: Strategic Command WWII: World at War Community Pack

Post by Pavia »

Sorry, I'm a bit clumsy, and it's not clear to me.

What campaigns are those of the mentioned pack?
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BillRunacre
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RE: Strategic Command WWII: World at War Community Pack

Post by BillRunacre »

They are:

1939 World at War Naval War Mod
1941 Rostov
1942 Axis High Tide Naval War Mod
1943 Allies Turn The Tide Naval War Mod
1944 Triumph and Tragedy
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Pavia
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RE: Strategic Command WWII: World at War Community Pack

Post by Pavia »

Thank you very much, now I have them all.
By the way, is there a manual in Spanish for the naval mod? or in English?
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BillRunacre
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RE: Strategic Command WWII: World at War Community Pack

Post by BillRunacre »

Hi Pavia

There is a NAVAL READ ME file contained within the mod, and you should be able to find it here on your PC:

C:\Users\[Your User Name]\Documents\My Games\Strategic Command WWII - World at War\Campaigns\_Naval War Mod 3.0 of 1939 World at War

It is in English, there is no Spanish version I'm afraid.
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Pavia
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RE: Strategic Command WWII: World at War Community Pack

Post by Pavia »

Thank you very much... I'll see if I can pass it through a translator and if I have doubts I'll ask you.

Reiterate "thank you", "thank you very much".
rspilky
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Re: Strategic Command WWII: World at War Community Pack

Post by rspilky »

Can someone explain the most significant details of the various mods that come along with the game, i.e. what they each do, how they interact with each other, etc? I’m confused about all this as I have v1.15 of SC: WaW and there appear to be 8 different mods available. Based on some experimentation, some of the mods seem to make substantial changes while others appear to only make a change to the opening screen. I’d also like to know how they interact with each other? In other words do certain mods overwrite one another if one or more mods are checked?
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BillRunacre
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Re: Strategic Command WWII: World at War Community Pack

Post by BillRunacre »

Hi

These are all campaigns:

1939 World at War Naval War Mod
1941 Rostov
1942 Axis High Tide Naval War Mod
1943 Allies Turn The Tide Naval War Mod
1944 Triumph and Tragedy

There are also graphical mods, which generally should only be used one at a time, and it's worth going through those via the settings to see which you prefer. Note that most, if not all, are alternative NATO counters so best to switch to NATO rather than 3-D sprites when going through the graphics mods.
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rspilky
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Re: Strategic Command WWII: World at War Community Pack

Post by rspilky »

BillRunacre wrote: Wed Feb 01, 2023 10:08 am Hi

These are all campaigns:

1939 World at War Naval War Mod
1941 Rostov
1942 Axis High Tide Naval War Mod
1943 Allies Turn The Tide Naval War Mod
1944 Triumph and Tragedy

There are also graphical mods, which generally should only be used one at a time, and it's worth going through those via the settings to see which you prefer. Note that most, if not all, are alternative NATO counters so best to switch to NATO rather than 3-D sprites when going through the graphics mods.
Bill: Thank you for your reply. However, I may not have asked the question succinctly enough. The 8 mods I’m for which I'm seeking information are listed as:
- Iron_Cross_Mod_v4-4
- Iron_Cross_Ultrawide_T34
- Iron_Cross_Ultrawide_Tiger_II
- Iron_Cross_Wide_Panther
- Iron_Cross_Wide_T-34
- Iron_Cross_Wide_Tiger_II
- Naval War Unit Counters
- SIPRES NATO Counter Mod

These 8 are listed in the mods window when setting up/loading SC: WaW (v1.15). My question(s) remain as to what each of these mods do individually and whether or not they have any interaction between each other when one or more is selected?
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