Research and Intelligence, updated complete guide and thoughts.
Posted: Sun Jun 12, 2022 10:04 pm
This post is an attempt to provide a thorough guide to research and intelligence as it currently stands in SC2:WiE.
It has been updated with additional information and correct values following testing.
I appreciate any corrections and elaborations anyone wants to add a lot, the aim is to provide as correct and clear a picture as possible.
1. Basic Mechanism
For all combatants, each chit invested in a category of research provides a % increase in that research category at the end of each of your own turns.
For current level 0-2 the increase is 5% per chit, with a variance of 50% in each direction. (1C: 3-8% (2.5-7.5), 2C: 5-15%)
For current level 3-4 the increase is 4% per chit, with a variance of 50% in each direction. (1C: 2-6%, 2C: 4-12%)
It seems to be the case that research slows down at higher lvls, at lvl 3 and 4
Once the category reaches a progress of 100%, the next level of research is achieved.
Additional modifiers
Any additional modifiers are added in to the base formula.
As I understand it only fully mobilized majors count here, which means that a Mobilized UK and a Non mobilized USA will not grant any sharing bonuses to each other.
Technology sharing bonus
There are three "blocks" that share technology with one another.
1. The Western Allies: France/USA/UK (Poland is a bit of an odd duck, but isnt really relevant anyway)
2. The USSR stands alone
3. The Axis: Germany and Italy
Within each block the highest level of technology grants a bonus to the others when researching equal to the difference between their levels.
Example: US is at Advanced tanks 0, UK is at Advanced tanks 2. US gains +2% progress per chit.
Catch up bonus
If an enemy major has a higher level of tech the disadvantaged nation gains a bonus equal to the difference per chit invested, similar to the above.
Higher non-mobilized majors techs will not provide catch up to mobilized majors. But higher tech for mobilized Majors -will- grant catch up bonus to non-mobilized majors.
Spying & Intelligence technology
For each level of difference in S&I technology the advantaged side will gain 1% bonus to their advancement per chit. Note though the exceptions of non-mobilized majors, who add their S&I straight on, with no competition.
This means several things as I understand it, using an example of:
Non mobilized US S&I 3
UK S&I 2
Germany S&I 1
Non Mobilized USSR S&I 0
Italy S&I 0
The bonus is actually counted individually. In the below example the UK gains +1 from their S&I 2 vs German S&I 1 even with the USA mobilized in the war with S&I 3, who gets +2. This has been confirmed in testing with fog of war off and the numbers visible on a tool-tip.
Putting it all together
3: Based on the examples and S&I levels above.
A) Non mobilized USSR, lvl 0 Industry technology, has 1 chit invested.
B) Mobilized Germany has lvl 1 with 2 chits invested.
C) Mobilized UK has lvl 2 with 1 chit invested.
D) Non Mobilized USA has lvl 3 with 2 chit invested.
E) Mobilized Italy has lvl 0 with 1 chit invested.
3a: The USSR advances at [5 (base), +0 (No sharing with UK), +1 (German catch up], +0 (No S&I advantage)]. Giving them an advancement range of 3-8%.
3b: Germany advances at: [5+5 (base), +0 (No higher allied tech within block), +1 +1 (German catch up to UK, US is non mobilized], +0 (No S&I advantage)]. Giving them an advancement range of 6-18%
3c: Uk advances at: [5 (base), +0 (No sharing with non mobilized USA), +0 (No enemy with higher tech), +1 (+1 Due to an S&I advantage of 2 vs Germany 1)]. Giving them an advancement range of 3-9%.
3d: USA advances at: [4+4 (base), +0 (No sharing as non mobilized), +0 (No higher enemy tech], +3+3 (US S&I does not "Compete", but does add its bonus completely while not mobilized)]. Giving them an advancement range of 7-21% due to being at lvl 3.
3e: Italy advances at: [5 (base), +1 (Higher German tech), +2 (Italian catch up to UK, US is non mobilized], +0 (No S&I advantage)]. Giving them an advancement range of 4-12%
It has been updated with additional information and correct values following testing.
I appreciate any corrections and elaborations anyone wants to add a lot, the aim is to provide as correct and clear a picture as possible.
1. Basic Mechanism
For all combatants, each chit invested in a category of research provides a % increase in that research category at the end of each of your own turns.
For current level 0-2 the increase is 5% per chit, with a variance of 50% in each direction. (1C: 3-8% (2.5-7.5), 2C: 5-15%)
For current level 3-4 the increase is 4% per chit, with a variance of 50% in each direction. (1C: 2-6%, 2C: 4-12%)
It seems to be the case that research slows down at higher lvls, at lvl 3 and 4
Once the category reaches a progress of 100%, the next level of research is achieved.
Additional modifiers
Any additional modifiers are added in to the base formula.
As I understand it only fully mobilized majors count here, which means that a Mobilized UK and a Non mobilized USA will not grant any sharing bonuses to each other.
Technology sharing bonus
There are three "blocks" that share technology with one another.
1. The Western Allies: France/USA/UK (Poland is a bit of an odd duck, but isnt really relevant anyway)
2. The USSR stands alone
3. The Axis: Germany and Italy
Within each block the highest level of technology grants a bonus to the others when researching equal to the difference between their levels.
Example: US is at Advanced tanks 0, UK is at Advanced tanks 2. US gains +2% progress per chit.
Catch up bonus
If an enemy major has a higher level of tech the disadvantaged nation gains a bonus equal to the difference per chit invested, similar to the above.
Higher non-mobilized majors techs will not provide catch up to mobilized majors. But higher tech for mobilized Majors -will- grant catch up bonus to non-mobilized majors.
Spying & Intelligence technology
For each level of difference in S&I technology the advantaged side will gain 1% bonus to their advancement per chit. Note though the exceptions of non-mobilized majors, who add their S&I straight on, with no competition.
This means several things as I understand it, using an example of:
Non mobilized US S&I 3
UK S&I 2
Germany S&I 1
Non Mobilized USSR S&I 0
Italy S&I 0
The bonus is actually counted individually. In the below example the UK gains +1 from their S&I 2 vs German S&I 1 even with the USA mobilized in the war with S&I 3, who gets +2. This has been confirmed in testing with fog of war off and the numbers visible on a tool-tip.
Putting it all together
3: Based on the examples and S&I levels above.
A) Non mobilized USSR, lvl 0 Industry technology, has 1 chit invested.
B) Mobilized Germany has lvl 1 with 2 chits invested.
C) Mobilized UK has lvl 2 with 1 chit invested.
D) Non Mobilized USA has lvl 3 with 2 chit invested.
E) Mobilized Italy has lvl 0 with 1 chit invested.
3a: The USSR advances at [5 (base), +0 (No sharing with UK), +1 (German catch up], +0 (No S&I advantage)]. Giving them an advancement range of 3-8%.
3b: Germany advances at: [5+5 (base), +0 (No higher allied tech within block), +1 +1 (German catch up to UK, US is non mobilized], +0 (No S&I advantage)]. Giving them an advancement range of 6-18%
3c: Uk advances at: [5 (base), +0 (No sharing with non mobilized USA), +0 (No enemy with higher tech), +1 (+1 Due to an S&I advantage of 2 vs Germany 1)]. Giving them an advancement range of 3-9%.
3d: USA advances at: [4+4 (base), +0 (No sharing as non mobilized), +0 (No higher enemy tech], +3+3 (US S&I does not "Compete", but does add its bonus completely while not mobilized)]. Giving them an advancement range of 7-21% due to being at lvl 3.
3e: Italy advances at: [5 (base), +1 (Higher German tech), +2 (Italian catch up to UK, US is non mobilized], +0 (No S&I advantage)]. Giving them an advancement range of 4-12%