undocumented tile effects?

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KorutZelva
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undocumented tile effects?

Post by KorutZelva »

Maybe I hallucinated this but do tanks have less attack vs units in cities and defend less well in cities?

I tried looking in the manual for confirmation on the impact of certain terrain on unit types but I can't find anything.
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Platoonist
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Re: undocumented tile effects?

Post by Platoonist »

Probably the best place to look on the map. Right-clicking to see a city's properties, specifically it's defense bonus against certain types of attack.

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KorutZelva
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Re: undocumented tile effects?

Post by KorutZelva »

ok that's one half of what I remember... but are tanks worst to defend in city?
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Platoonist
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Re: undocumented tile effects?

Post by Platoonist »

KorutZelva wrote: Sun Aug 18, 2024 12:15 am ok that's one half of what I remember... but are tanks worst to defend in city?
Not just tanks. Heavy Tanks, light Armor and mechanized all suffer a similar effect defending in urban terrain.

Here's a past thread on the subject.....
https://www.matrixgames.com/forums/view ... &p=4978740
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Duedman
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Re: undocumented tile effects?

Post by Duedman »

One thing I experienced and later gathered from a forums post by Bill or Hubert is, that attacking from a swamp / marsh hex halves the attack values.
This is why tanks never get things done around Leningrad.

Combined with the (documented) -1 defence against air and artillery attacks that makes swamps hexes in general a bad place to be.
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OxfordGuy3
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Re: undocumented tile effects?

Post by OxfordGuy3 »

Platoonist wrote: Sun Aug 18, 2024 5:46 am
KorutZelva wrote: Sun Aug 18, 2024 12:15 am ok that's one half of what I remember... but are tanks worst to defend in city?
Not just tanks. Heavy Tanks, light Armor and mechanized all suffer a similar effect defending in urban terrain.

Here's a past thread on the subject.....
https://www.matrixgames.com/forums/view ... &p=4978740
Armoured Trains don't suffer the malus, though, just:

Mechanized
Light Tanks
Tanks
Heavy Tanks
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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OxfordGuy3
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Re: undocumented tile effects?

Post by OxfordGuy3 »

Duedman wrote: Wed Aug 21, 2024 11:35 am One thing I experienced and later gathered from a forums post by Bill or Hubert is, that attacking from a swamp / marsh hex halves the attack values.
This is why tanks never get things done around Leningrad.
Do all land units get the halved attack value when attacking from a swamp hex, or just tanks/mechanised?
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Platoonist
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Re: undocumented tile effects?

Post by Platoonist »

OxfordGuy3 wrote: Wed Sep 11, 2024 1:54 pm Do all land units get the halved attack value when attacking from a swamp hex, or just tanks/mechanised?
All land units. Apparently, there is a section in the game code in which a terrain type with a defensive malus (which applies to swamps) means that attacking out of that terrain is also penalized. The penalty is that the defender's losses are halved. So, unless the enemy is truly weak attacking out of a swamp is probably best left to the pros like mosquitoes and crocodiles.
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