ORIGINAL: sPzAbt653
Thanks Crispy [&o]Flag = 0 sets the script to inactive.
Flag = 1 set the script to active.
Does '= 0' also disable the Failsafe Date ?
Yes I am pretty sure that nothing in the script is read if Flag= 0
Moderators: Hubert Cater, BillRunacre
ORIGINAL: sPzAbt653
Thanks Crispy [&o]Flag = 0 sets the script to inactive.
Flag = 1 set the script to active.
Does '= 0' also disable the Failsafe Date ?
ORIGINAL: sPzAbt653
The Azores could maybe use a few more labels, they are a little bleak at the present. Maybe add Terceira, Pico and Flores [see next post].
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ORIGINAL: steevodeevo
Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?
ORIGINAL: PJL
This is more of a UI suggested post, but it would be nice if we could right click a HQ and see it's command range, much as you would do with fighters with their intercept and escort ranges.
ORIGINAL: oxford_guy
ORIGINAL: steevodeevo
Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?
What makes you think that?
ORIGINAL: oxford_guy
ORIGINAL: PJL
This is more of a UI suggested post, but it would be nice if we could right click a HQ and see it's command range, much as you would do with fighters with their intercept and escort ranges.
Please this!
ORIGINAL: rocketboy
Suggestion posted in another thread - the option to view units and partisan hotspots at the same time which would give a more comprehensive view than toggling with "P".