Suggestions thread

Moderators: Hubert Cater, BillRunacre

User avatar
crispy131313
Posts: 2125
Joined: Fri Nov 29, 2013 11:37 pm

RE: Wish feature for editor

Post by crispy131313 »

ORIGINAL: sPzAbt653
Flag = 0 sets the script to inactive.
Flag = 1 set the script to active.
Thanks Crispy [&o]
Does '= 0' also disable the Failsafe Date ?

Yes I am pretty sure that nothing in the script is read if Flag= 0
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wish feature for editor

Post by sPzAbt653 »

Excellent, thank you sir !
User avatar
rjh1971
Posts: 5121
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: Wish feature for editor

Post by rjh1971 »

When you set a mp game you can't choose to have soft build up on, I would like to have the possibility to select soft builds as in previous games of the series.
Image
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
User avatar
Hellfirejet
Posts: 3036
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: Suggestions thread

Post by Hellfirejet »

ORIGINAL: sPzAbt653

The Azores could maybe use a few more labels, they are a little bleak at the present. Maybe add Terceira, Pico and Flores [see next post].

Image


The Azores with named islands.[;)]

Image
Attachments
Azoresislandsnamed.jpg
Azoresislandsnamed.jpg (97.65 KiB) Viewed 682 times
Make it so!
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Suggestions thread

Post by sPzAbt653 »

Here is another look, the way I ended up doing it. Not as detailed as yours.

Image
Attachments
653H35.jpg
653H35.jpg (107.33 KiB) Viewed 682 times
User avatar
steevodeevo
Posts: 173
Joined: Wed Dec 28, 2005 10:12 am
Contact:

RE: Suggestions thread

Post by steevodeevo »

Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Suggestions thread

Post by OxfordGuy3 »

ORIGINAL: steevodeevo

Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?

What makes you think that?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Wish feature for editor

Post by OxfordGuy3 »

ORIGINAL: PJL

This is more of a UI suggested post, but it would be nice if we could right click a HQ and see it's command range, much as you would do with fighters with their intercept and escort ranges.

Please this!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
steevodeevo
Posts: 173
Joined: Wed Dec 28, 2005 10:12 am
Contact:

RE: Suggestions thread

Post by steevodeevo »

ORIGINAL: oxford_guy

ORIGINAL: steevodeevo

Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?

What makes you think that?

Hi mate - I've never seen stats on it - is it on the Unit? I will take another look.

EDIT: Found it! thanks.
User avatar
steevodeevo
Posts: 173
Joined: Wed Dec 28, 2005 10:12 am
Contact:

RE: Wish feature for editor

Post by steevodeevo »

ORIGINAL: oxford_guy

ORIGINAL: PJL

This is more of a UI suggested post, but it would be nice if we could right click a HQ and see it's command range, much as you would do with fighters with their intercept and escort ranges.

Please this!

+1 :)
Benedict151
Posts: 407
Joined: Fri Mar 04, 2016 10:16 am

RE: Wish feature for editor

Post by Benedict151 »

That seems a good suggestion
Will run past Hubert
rocketman71
Posts: 489
Joined: Tue Feb 20, 2007 8:43 pm

RE: Wish feature for editor

Post by rocketman71 »

Suggestion posted in another thread - the option to view units and partisan hotspots at the same time which would give a more comprehensive view than toggling with "P".
User avatar
OxfordGuy3
Posts: 1242
Joined: Sun Jul 01, 2012 4:44 pm
Location: Oxford, United Kingdom

RE: Wish feature for editor

Post by OxfordGuy3 »

ORIGINAL: rocketboy

Suggestion posted in another thread - the option to view units and partisan hotspots at the same time which would give a more comprehensive view than toggling with "P".

Yes please!
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wish feature for editor

Post by sPzAbt653 »

Could this mouse-over also display the currently available MPP's ? I know it is right there in the upper left corner, but it is difficult to see [and would be easier to see in this mouse-over pop-up].

Image
Attachments
SC3d8.jpg
SC3d8.jpg (55.92 KiB) Viewed 689 times
User avatar
PJL1973
Posts: 181
Joined: Mon Apr 04, 2005 9:47 am

RE: Wish feature for editor

Post by PJL1973 »

Another UI suggestion. In the research screen, the research slots become red when they are at maximum. It would be nice if this was also extended to the research name as well please. I would also like the name and numbered slot to be greyed out as well once you had insufficient funds to do that particular area, similarly to the production screen.
User avatar
nnason
Posts: 530
Joined: Fri Mar 04, 2016 2:47 pm
Location: Washington DC Metro Area

RE: Suggestions thread

Post by nnason »

ability to play opponents previous turn for both sides like in PBEM already and to save this for entire game.
Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Wish feature for editor

Post by sPzAbt653 »

Two observations based on over a year of playing, and not having to do with any particular version but with the game in general. The computer often uses Strategic Bombers to attack Ground Units or Naval Units. As the human player there is sometimes a limited benefit to doing this. However, I think that overall the computer should have a priority to use Strats to attack resources, as this maximizes their abilities.
Similarly, Maritime Bombers are not used against Naval Targets as much as I think they should be.
It may be in both of these cases that spotting and the lack of a human decision process hamper the computers' ability to identify proper targets, but I think that if it is not already an aspect of the game that the computer might be able to prioritize targets for Strat and Maritime Bombers.
User avatar
athineos
Posts: 165
Joined: Thu Jan 05, 2017 10:29 pm
Location: Kansas City, USA

RE: Wish feature for editor

Post by athineos »

Need to add stacking and Random Battle Generator. The campaign series has more replayability.
User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: Suggestions thread

Post by xwormwood »

Suggestion: if a country surrenders, keep the Partisan units which might be on the map alive (they are irregular forces, which don't belong to any official army, therefor they probably don't care about the surrender of the Nation.

Suggestion: add an US invasion plan for the Red Sea Area once the USSR has surrendered AND the mid east has been lost to the Allies. Usually this region is only guarded by a minimum of axis forces, the AI might have a chance to hurt the Axis if it would attack in Egypt instead of Northern France.

Suggestion: give all Allied nations a little morale bonus once any country gets freed from the Axis (everybody loves good news, and the flame of hope keeps burning as long as there might be a chance that everything might turn out well in the end.

Suggestion: create for every year a separate save game file. Just in case that the player wants to return, playing his own side, or to swap side. The feature to change the sides is great fun. Just offer a little help that the player can enter his own campaign at some fixed dates.

Suggestion: once the National Morale reaches the single digit area, offer the player a Decision Event to slow the process a bit (just the way you did it in SC WW1).
"You will be dead, so long as you refuse to die" (George MacDonald)
User avatar
Taxman66
Posts: 2279
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Suggestions thread

Post by Taxman66 »

Another suggestion:
Normalize USSR pre Barbarossa MPP a bit.
That doesn't necessarily mean normalizing mobility level, though that would be the easiest way to do it.

I believe there is too much incentive for the axis to play passively and keep the USSR mob low (thus minimizing their mpp); and conversly perhaps too much punishment for the axis to play aggressively (in too much mpp for the USSR with higher mob rate).

Note that I am not saying the USSR should have a flat rate. I just feel that there is not enough MPP for the USSR when they are stuck at 15-18% mobilization until Jan 1941; and they get too much when they are in the upper 20 to 30% range.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Post Reply

Return to “Strategic Command WWII War in Europe Public Beta”