Bugs

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saudivan
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RE: Bugs

Post by saudivan »

There are two Gibraltar port hexes. When the Italian navy attacked the southern of the two ports, a battleship attacked, did 2 damage, left, another battleship attacked and got the error message "Failed draw map label on map surface".
Reloaded and tried again. The second time I got the message "Failed on left button down". I could not make a second attack on the southern Gibraltar port hex without crashing the game.
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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

explosions may not be the best sound effect for frostbite. How about a howling wind?

That sounds like a good idea. Also, when an HQ is moved it sounds like an air raid warning, which is a little odd. How about the sound of a kubelwagon ?

When Tripoli is vacant, left click on it for a surprise.
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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

Somebody somewhere mentioned that sometimes units that are not eligible to Reinforce are. I thought I had seen this but wasn't sure so I have been watching, and I am pretty much definitely sure I have caught one.

In this screen shot, the two blue highlighted units were the only ones in the screen shot at the end of my turn. During the Soviet Computer turn I watched as the other five units arrived, either by Operate or as newly placed units I assume. The selected/highlighted Soviet unit that occupies Stalingrad arrived as a '7', and later in the turn I observed it go from 7 to 10.

I do not have a save for this, but if you need one let me know and I will do my best to get another one.

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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

"Failed draw map label on map surface".

I tried to reproduce the same thing but I failed. However, if I moved both BB's and attacked with both in order, after the 2nd attack all the on-screen input buttons [save, quit, etc.] ceased to function [mousing over them, they would not highlight, and clicking on them did nothing]. I had to Alt/Ctrl/Del to get out of the game. I have a save file if you want it.
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BillRunacre
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RE: Bugs

Post by BillRunacre »

ORIGINAL: sPzAbt653

Somebody somewhere mentioned that sometimes units that are not eligible to Reinforce are. I thought I had seen this but wasn't sure so I have been watching, and I am pretty much definitely sure I have caught one.

In this screen shot, the two blue highlighted units were the only ones in the screen shot at the end of my turn. During the Soviet Computer turn I watched as the other five units arrived, either by Operate or as newly placed units I assume. The selected/highlighted Soviet unit that occupies Stalingrad arrived as a '7', and later in the turn I observed it go from 7 to 10.

I do not have a save for this, but if you need one let me know and I will do my best to get another one.

There is one circumstance, and only one, where I can imagine seeing something like this, and that would be if the Soviet unit that was at strength 7 started the turn just out of sight, and swapped with one in Stalingrad.

Reason being that units can swap and still reinforce or upgrade.

I'm not saying that is definitely the case here, but thought I'd point this out in case it could be.

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Ostwindflak
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RE: Bugs

Post by Ostwindflak »

It was I that mentioned the computer doing this. I saw the AI use "operate" on a Soviet Army on the Finnish border that I knocked down from 10 strength to 6 strength. The AI operates it from the front line up there to a small town in Southern Russia on the front line (so the Army was always in my FOW range and adjacent to one of my units hence how I could see it's strength) and proceeds with it's turn doing other things with other units.

Later in it's turn the map centers back on the 6 strength Army unit it operated and I watch it reinforce back up to 10 strength. Only then does the counter change from the light color (indicating it has action points left) to a dark color (indicating it can no longer take any action).

As I had copy and pasted in my thread from the manual, a unit can not reinforce if it takes an action during it's turn. The fact that the AI operated the Army should have made it ineligible for reinforcement. I have never been able to do what the AI did.

Maybe it is coded in to help the AI out a little?
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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

if the Soviet unit that was at strength 7 started the turn just out of sight, and swapped with one in Stalingrad.

Here is the original full size screen shot. The two blue circled units were the only units in the area at the end of my turn [besides the ones farther away at the lower left]. The three at Stalingrad and the two just to the southeast couldn't have swapped into the area as they were not adjacent to either of the existing units. Units have to be adjacent to swap, right ?

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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

It was I that mentioned the computer doing this.

Ah, yes it was you, thank you. In my case, the '7' unit was actually darkened when it went to 10 !
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Ostwindflak
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RE: Bugs

Post by Ostwindflak »

So it just happened again to me. The Soviet 48th Army was on the Finnish border with 10 strength, I knocked it down to 5 strength. On Allied turn the AI operated it out to Rostov and then reinforced it back to 10 strength. I have a save at the beginning of my following turn after the 48th Army was reinforced. Will that help if Bill or Hubert want to take a look at it?
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BillRunacre
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RE: Bugs

Post by BillRunacre »

It'll be best to send this to Hubert.

I hadn't realised/forgotten that you had Fog of War off, in which case the swapping would be no explanation.
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Ostwindflak
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RE: Bugs

Post by Ostwindflak »

I sent an e-mail to Hubert along with my save game file for him to review about the AI reinforcement issue.
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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

I also just had it happen again. I saved it at the end of my turn, so I watched it again to be sure. The computer is CHEATING !! [:@]

If Hubert wants this save let me know. There is at least 5 minutes in between the move and the reinforcement.
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John B.
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RE: Bugs

Post by John B. »

My issue with the Soviet first winter seems to have resolved itself in that I could continue the game. But, it took a long time (more than five minutes) to cycle through the first winter effects.
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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

Forced March + Attack.

The below screenshot is from the start of the game, in southwest Poland. With the selected unit, Force March to the blue highlighted hex, right click to de-select the unit, then select the unit and it will be able to conduct an attack on the adjacent Polish unit. This is repeatable in other situations.

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Hubert Cater
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RE: Bugs

Post by Hubert Cater »

ORIGINAL: sPzAbt653

I posted one of these in another thread, but now that we have a possible bug thread, I'll post another one. The Experience Loss seems a bit odd. The unit only took 1 replacement to raise itself from 9 to 10, but it took a 20% hit. [My poor German Panzers !]

This isn't global oddness, often the Experience Loss looks normal.

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Thanks for the report and it looks like there is a bit of an error there in the reported % loss, but the good news is that the actual calculated loss is correct. Either way, consider this fixed.
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Hubert Cater
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RE: Bugs

Post by Hubert Cater »

ORIGINAL: sPzAbt653
"Failed draw map label on map surface".

I tried to reproduce the same thing but I failed. However, if I moved both BB's and attacked with both in order, after the 2nd attack all the on-screen input buttons [save, quit, etc.] ceased to function [mousing over them, they would not highlight, and clicking on them did nothing]. I had to Alt/Ctrl/Del to get out of the game. I have a save file if you want it.

Thanks and I believe this issue is now fixed.
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Hubert Cater
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RE: Bugs

Post by Hubert Cater »

ORIGINAL: sPzAbt653
explosions may not be the best sound effect for frostbite. How about a howling wind?

That sounds like a good idea. Also, when an HQ is moved it sounds like an air raid warning, which is a little odd. How about the sound of a kubelwagon ?

When Tripoli is vacant, left click on it for a surprise.

I'm not able to repeat any of these issues, i.e. the HQ air raid warning sound or an issue with Tripoli. Are these repeatable and could you be more specific on Tripoli?

Thanks,
Hubert
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Hubert Cater
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RE: Bugs

Post by Hubert Cater »

ORIGINAL: sPzAbt653

I also just had it happen again. I saved it at the end of my turn, so I watched it again to be sure. The computer is CHEATING !! [:@]

If Hubert wants this save let me know. There is at least 5 minutes in between the move and the reinforcement.

With the introduction of dynamic movement we have several new flags/booleans in place for units that account for what they can and cannot do after a move.

For example, in the past once a unit moved and it was deselected, whether a human or AI player did this, the unit was fully committed and there was nothing more that you could do with a unit.

Now there are still several operations that a unit can perform after a move, such as still attack or move again and there were just some instances of AI behaviour that didn't apply the necessary flags and this was why the AI units were moving and then being able to reinforce.

This has been fixed for the next build and if you notice any other odd behaviour, in case we've still missed something, just let me know [:)]
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sPzAbt653
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RE: Bugs

Post by sPzAbt653 »

ORIGINAL: Hubert Cater

ORIGINAL: sPzAbt653
explosions may not be the best sound effect for frostbite. How about a howling wind?

That sounds like a good idea. Also, when an HQ is moved it sounds like an air raid warning, which is a little odd. How about the sound of a kubelwagon ?

When Tripoli is vacant, left click on it for a surprise.

I'm not able to repeat any of these issues, i.e. the HQ air raid warning sound or an issue with Tripoli. Are these repeatable and could you be more specific on Tripoli?

Thanks,
Hubert
It's the normal movement sound for a HQ, it just sounds like an air raid warning, 'hq_movement1', I guess its a truck gearing up or something. Not a complaint, it just sounds a little odd for an HQ moving.

Tripoli is 'city_middle_eastern' and I didn't know that the cities made noise so I was just surprised when I heard this and only pointed it out in case no one else knew.
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Ostwindflak
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RE: Bugs

Post by Ostwindflak »

I always get a chuckle out of listening to some of the middle eastern cities when I click on them. Makes me think I am in an open air market shopping for an AK-47 and a camel.
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