Opening Moves
Posted: Sat Aug 06, 2016 10:26 am
The French Corps, as shown, always first occupies the vacant Westwall hex (vacant at start), if not occupied. It then infiltrates, and is easily destroyed. This seems to happen routinely.
I assume the AI will punish the Germans for leaving gaps in their line. I get that, but what happens here is a gift of 1 Corps to the troops on the westwall. Every time I have run this, the french are destroyed, without impeding the invasion of Poland, or causing any problem (that I know of) in the West. [:-]
Does the AI need to be adjusted for this? [&:]
It's not a major loss for the French, and perhaps is necessary to keep the Germans from leaving gaps in their line. Just wanted to mention it.
Great game & great fun...this is trivial, but I know you want feedback.
A couple other points:
1) The 3-d icons are very good; with the NATO counters...I like them, but as a reviewer, they are a little "plain vanilla." All the information is available, but they are a bit more generic than the 3-d icons.
2) I LOVE the feature where you can have available upgrades and reinforcements shown on the counter.
3) Thanks for including carriers, even though they did most of their work in another theater. Having them present keep the player on his toes.[:'(]
4) I do not know how it affects balance, but having the decisions, upgrades, research, diplomacy, and specialized units, plus the dynamic movement & cruse features are a real plus, as far as play and atmosphere go. Great work. [&o] [&o][&o]

I assume the AI will punish the Germans for leaving gaps in their line. I get that, but what happens here is a gift of 1 Corps to the troops on the westwall. Every time I have run this, the french are destroyed, without impeding the invasion of Poland, or causing any problem (that I know of) in the West. [:-]
Does the AI need to be adjusted for this? [&:]
It's not a major loss for the French, and perhaps is necessary to keep the Germans from leaving gaps in their line. Just wanted to mention it.
Great game & great fun...this is trivial, but I know you want feedback.
A couple other points:
1) The 3-d icons are very good; with the NATO counters...I like them, but as a reviewer, they are a little "plain vanilla." All the information is available, but they are a bit more generic than the 3-d icons.
2) I LOVE the feature where you can have available upgrades and reinforcements shown on the counter.
3) Thanks for including carriers, even though they did most of their work in another theater. Having them present keep the player on his toes.[:'(]
4) I do not know how it affects balance, but having the decisions, upgrades, research, diplomacy, and specialized units, plus the dynamic movement & cruse features are a real plus, as far as play and atmosphere go. Great work. [&o] [&o][&o]
