Player Strategies & the AI
Posted: Wed Oct 12, 2016 1:31 pm
A post to list some player strategies and thoughts on how it impacts the AI
1. I operated the 4 unit British expeditionary force; in France, to Southern France. They borded amphibious transports and when Italy entered the war they seized the Sardina port city in one turn. With a HQ unit this provides a perfect location for a UK air base for several UK air units. Coupled with LR air, the Allied player can more easily sink the Italian fleet, if it comes within range, conquer Tripoli; when Italian units are focused elsewhere, or the Allies can use it to seize Tunis and Algiers.
Thus far the AI ignores the UK conquest of Sardina. Perhaps, if Sardina is Allied controlled it should keep a stronger garrison around Tripoli. Or, perhaps if the UK forces are not near the frontlines in Northern France - France suffers a national morale penalty or, more threateningly - Vichy France having seen the British abandon them on the battlefield joins the Axis.
1. I operated the 4 unit British expeditionary force; in France, to Southern France. They borded amphibious transports and when Italy entered the war they seized the Sardina port city in one turn. With a HQ unit this provides a perfect location for a UK air base for several UK air units. Coupled with LR air, the Allied player can more easily sink the Italian fleet, if it comes within range, conquer Tripoli; when Italian units are focused elsewhere, or the Allies can use it to seize Tunis and Algiers.
Thus far the AI ignores the UK conquest of Sardina. Perhaps, if Sardina is Allied controlled it should keep a stronger garrison around Tripoli. Or, perhaps if the UK forces are not near the frontlines in Northern France - France suffers a national morale penalty or, more threateningly - Vichy France having seen the British abandon them on the battlefield joins the Axis.