Last round (?) of feedback before release
Posted: Mon Nov 14, 2016 7:38 pm
Played through the game more towards the beginning/2nd phase of beta. I came back to it recently after the last update and have some feedback:
- game seems to play more smoothly, punchier/faster
- German AI initially great on offensive first turns in Poland, later less
inspired in the Polish campaign (AI priorities seem off)
- AI naval game weaker? Or reaction - more allied ships? Seemed noticeably stronger play by Germans in the North Sea on earlier versions...but being able to leaveTreturn through German-controlled straights was a plus and gave "guerilla" feel
- once you get the hang of it, the turns play quickly. This was more of an issue during the first couple of playthroughs.
- maybe not so historical, but Italian offensive in S. France is a great
risk that needs to be countered, however it seems to happen every game, thus very predictable
- would be nice to have pp numbers drop after clicking "purchase", not after
closing screen
- would be really nice to have a brief description for each unit type (2-4
sentences definitely enough) explaining briefly it's ideal role, etc. Otherwise
have to wade through stats to get a good idea about how light cruisers fit
into fleet composition, or what special forces do (this note in UI thread as well)
- good density of choices/events/theaters
- interesting: Italy goes with naval bombers
- Tension between USSR / Allies handled well (e.g. Finland event)
- USSR mechanic - automatic masses of units if attacked....good balance
decision
- Allies Narvik choice...good mix of event/normal gameplay?? Looked to be
I really like this one. I've played a number of turn-based grand strategy games for ww1/ww2, and this is one of the best of the lot. UI/user experience is generally very good for a wargame. AI seems more than competitive. Graphics are excellent for the market.
- game seems to play more smoothly, punchier/faster
- German AI initially great on offensive first turns in Poland, later less
inspired in the Polish campaign (AI priorities seem off)
- AI naval game weaker? Or reaction - more allied ships? Seemed noticeably stronger play by Germans in the North Sea on earlier versions...but being able to leaveTreturn through German-controlled straights was a plus and gave "guerilla" feel
- once you get the hang of it, the turns play quickly. This was more of an issue during the first couple of playthroughs.
- maybe not so historical, but Italian offensive in S. France is a great
risk that needs to be countered, however it seems to happen every game, thus very predictable
- would be nice to have pp numbers drop after clicking "purchase", not after
closing screen
- would be really nice to have a brief description for each unit type (2-4
sentences definitely enough) explaining briefly it's ideal role, etc. Otherwise
have to wade through stats to get a good idea about how light cruisers fit
into fleet composition, or what special forces do (this note in UI thread as well)
- good density of choices/events/theaters
- interesting: Italy goes with naval bombers
- Tension between USSR / Allies handled well (e.g. Finland event)
- USSR mechanic - automatic masses of units if attacked....good balance
decision
- Allies Narvik choice...good mix of event/normal gameplay?? Looked to be
I really like this one. I've played a number of turn-based grand strategy games for ww1/ww2, and this is one of the best of the lot. UI/user experience is generally very good for a wargame. AI seems more than competitive. Graphics are excellent for the market.