CHEATING, CHEATING... AND CHEATING AGAIN
Posted: Thu Nov 07, 2024 5:00 pm
I have been an experienced player for several years. Today, half of the players cheat by intervening on the code or the settings file. It is unbearable.
It is difficult to be sure when you are not experienced and do not know what is "normal", but three anomalies are detectable and should alert you:
- astonishing scores in attacks (very difficult to make the part of chance); this becomes clear on the Eastern front in 1941 where the German player succeeds in all his attacks without losses and advances without ever being slowed down; then, his units acquire a very high level of experience very quickly
- an income that is too high at the beginning of the game (difficult to detect when it does not exceed 10%)
- an abnormally high level of research (this becomes visible between the middle and the end of 1941: the opponent has reached a level 3 in several domains where you cannot invest 2 chits and he is already advanced to a level 4; this can only be confirmed by consulting the statistics after having given up)
All this is subjective, you will say. So here is the cheating record (few days ago), absolutely indisputable:
End of turn 3. Italian have :
- an income of 210
- spent 160 on units
- at the end of turn 2, spent 300 (sic) on the anti-aircraft defense and infantry weapons
- at the end of turn 3, reached 19% and 19% in these two domains
These cheaters are often quite weak players in other respects. Regardless of the technical solution to this scourge, perhaps weaker players should be offered the possibility of handicap games. For my part, this is the reason why I do not buy the other games in the series.
It is difficult to be sure when you are not experienced and do not know what is "normal", but three anomalies are detectable and should alert you:
- astonishing scores in attacks (very difficult to make the part of chance); this becomes clear on the Eastern front in 1941 where the German player succeeds in all his attacks without losses and advances without ever being slowed down; then, his units acquire a very high level of experience very quickly
- an income that is too high at the beginning of the game (difficult to detect when it does not exceed 10%)
- an abnormally high level of research (this becomes visible between the middle and the end of 1941: the opponent has reached a level 3 in several domains where you cannot invest 2 chits and he is already advanced to a level 4; this can only be confirmed by consulting the statistics after having given up)
All this is subjective, you will say. So here is the cheating record (few days ago), absolutely indisputable:
End of turn 3. Italian have :
- an income of 210
- spent 160 on units
- at the end of turn 2, spent 300 (sic) on the anti-aircraft defense and infantry weapons
- at the end of turn 3, reached 19% and 19% in these two domains
These cheaters are often quite weak players in other respects. Regardless of the technical solution to this scourge, perhaps weaker players should be offered the possibility of handicap games. For my part, this is the reason why I do not buy the other games in the series.