POSITIVE Supply script?
Posted: Fri Dec 13, 2024 3:12 pm
Went in with a brainstorm last night, but was quickly thwarted by the core game engine. I wanted to give supply BOOSTS to certain towns/cities, but your supply penalties actually have (and require) positive values in the scripts in question (zero is allowed tho):
my attempt to thus put in negative values in [min,max] to gain the boosts in question thus ran afoul of the error checker. So just another very minor entry onto my wishlist...; #DESTINATION_RESOURCE= Resource positions that will be affected by event as well as the
; resource strength reduction range (Format: x,y [min, max])