Page 1 of 1

POSITIVE Supply script?

Posted: Fri Dec 13, 2024 3:12 pm
by Elessar2
Went in with a brainstorm last night, but was quickly thwarted by the core game engine. I wanted to give supply BOOSTS to certain towns/cities, but your supply penalties actually have (and require) positive values in the scripts in question (zero is allowed tho):
; #DESTINATION_RESOURCE= Resource positions that will be affected by event as well as the
; resource strength reduction range (Format: x,y [min, max])
my attempt to thus put in negative values in [min,max] to gain the boosts in question thus ran afoul of the error checker. So just another very minor entry onto my wishlist...

Re: POSITIVE Supply script?

Posted: Tue Dec 17, 2024 3:21 pm
by Hubert Cater
It's an interesting idea, although not likely to ever be an option with just how the engine works as it would require a rewrite/adjustment of sorts.

For example, the engine works fine by default with understrength resources, e.g. it slowly builds back up to whatever the value should be depending on connections... however an overstrength resource would immediately be reset to the expected value.