Scale question

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Phoenix100
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Scale question

Post by Phoenix100 »

What's the min hex scale? 2.5km? Or can it go down to 100m, for example? Are there scenarios with that kind of tactical level scale? Thanks.
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Curtis Lemay
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RE: Scale question

Post by Curtis Lemay »

ORIGINAL: Phoenix100

What's the min hex scale? 2.5km? Or can it go down to 100m, for example? Are there scenarios with that kind of tactical level scale? Thanks.
This is Top Secret (didn't make it into the manual):

Hexscales have been expanded to include: 0.25km, 0.5km, 1km, 100km, and 200km.

Time scales have been expanded to include: 1 hour, 3 hours, 2 weeks, full month, seasonal, and annual.

These are all still sort of "experimental", and got a minimum of check out. So expect a few issues at first.

I designed one scenario that uses 0.25km hexes and 1 hour turns: Shiloh 1862.
My TOAW web site:

Bob Cross's TOAW Site
erazerhead99
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RE: Scale question

Post by erazerhead99 »

There are several steps between 2,5 km und 50 km if i remember correctly. Smaller scales are not possible.
Phoenix100
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RE: Scale question

Post by Phoenix100 »

Thanks both. Conflicting info. Curtis says 0.25km possible.
Tamas
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RE: Scale question

Post by Tamas »

ORIGINAL: Phoenix100

Thanks both. Conflicting info. Curtis says 0.25km possible.

Curtis is one of the developers, so listen to him. :) The extension of the scale he wrote about was a last minute addition we managed to pull off, that's why it is not mentioned by the manual.
erazerhead99
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RE: Scale question

Post by erazerhead99 »

Yeah, Curtis obviously is right [:D]. Nice to know that the scope of the game still keeps expanding.
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*Lava*
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RE: Scale question

Post by *Lava* »

ORIGINAL: Curtis Lemay

Hexscales have been expanded to include: 0.25km, 0.5km, 1km, 100km, and 200km.

Time scales have been expanded to include: 1 hour, 3 hours, 2 weeks, full month, seasonal, and annual.

These are all still sort of "experimental", and got a minimum of check out. So expect a few issues at first.

I designed one scenario that uses 0.25km hexes and 1 hour turns: Shiloh 1862.



That is a huge change!

The scope it brings to the game is boggling!
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zakblood
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RE: Scale question

Post by zakblood »

Curtis is one of the developers, so listen to him

maybe an idea to put that in his sig then, and for one i had no idea, so i'd guess most other won't either, i for one don't mind debating a point with another user on any given point or subject, but to not know who was a developer and have a debate with them, is another thing, or i may not have been so, looking for the right word,

googles one that fits

controvert, maybe

or at least contentious with multiple replies[:(]

but none of these fits perfectly either, so maybe i was just an @se
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Curtis Lemay
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RE: Scale question

Post by Curtis Lemay »

ORIGINAL: zakblood
Curtis is one of the developers, so listen to him

maybe an idea to put that in his sig then, and for one i had no idea, so i'd guess most other won't either, i for one don't mind debating a point with another user on any given point or subject, but to not know who was a developer and have a debate with them, is another thing, or i may not have been so, looking for the right word,

googles one that fits

controvert, maybe

or at least contentious with multiple replies[:(]

but none of these fits perfectly either, so maybe i was just an @se
If you're suggesting that I replace my magnificent Curtis Lemay avatar with one of those dufus "Staff" avatars, I'd rather die.
My TOAW web site:

Bob Cross's TOAW Site
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zakblood
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RE: Scale question

Post by zakblood »

no just a line here would maybe be more helpful [:D]


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Lobster
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RE: Scale question

Post by Lobster »

Well, when an apparent newbie (18 posts) contradicts an old timer (10002 posts) then I would tend to go with the old timer regardless of any identifying medals, lines or avatars.

And Bob, I use the term 'old' with the utmost respect. [;)]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: Scale question

Post by Curtis Lemay »

Hey! I just hit 10k posts - and on Launch Day!
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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RE: Scale question

Post by Curtis Lemay »

ORIGINAL: larrybush

So at .25 and .5 and 1 K there is line of sight rules in the game now? That would mean at 250 meters per hex some units could shoot quite a few hexes in WWII and a heck of a long ways in modern scenarios.

Boy this is interesting!
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Bob Cross's TOAW Site
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Angiel
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RE: Scale question

Post by Angiel »

Are there scenarios with a scale of 0.25 or 0.50 Km?
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Curtis Lemay
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RE: Scale question

Post by Curtis Lemay »

ORIGINAL: Angiel

Are there scenarios with a scale of 0.25 or 0.50 Km?
I already answered this in post #2.
My TOAW web site:

Bob Cross's TOAW Site
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