Page 1 of 1
Possible bug: failure to advance
Posted: Thu Aug 02, 2018 6:37 pm
by UP844
In the situation shown in the image below, the Russian squads are not allowed to advance in 5,9 and engage the German Engineers in CC.
After selecting a Russian squad, the six surrounding hexes become highlighted in red but when I try advancing in 5,9 nothing happens (advance in the other 5 hexes takes place as intended). The squad becomes deselected and cannot be selected again unless another unit in a different hex is selected first.
Is this a bug or am I missing something about advancing in Fortified Buildings? The squad didn't move, though it fired in the Fire Segment. Does firing prevent advance in a F.B.L.?

RE: Possible bug: failure to advance
Posted: Thu Aug 02, 2018 6:38 pm
by UP844
And here is the saved game:
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 8:09 am
by Paullus
You can not enter a Fortified Building Location if there is an Enemy Unit in the Location that is not Broken or Pinned.
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 8:24 am
by UP844
Thanks Paullus, my memory is not what it used to be when I was younger and spent whole nights playing ASL [:D]
By the way, not having to check for such details is one of the strongest reasons I love ToTH [;)].
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 12:27 pm
by UP844
The issue continued on a later turn, when only a pinned Engineer remained in the hex.
None of the units in 4,9 / 5,10 / 6,10 was able to enter 5,9. [&:]
I have no screenshot, but the save game file - that should be far more useful - is attached below:
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 6:47 pm
by Paullus
Yes I think this is a bug. I'll alert Peter
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 7:57 pm
by Peter Fisla
In TotH It's not a bug, a personnel unit may only enter Fortified Building location the occupant(s) is/are broken.
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 8:02 pm
by UP844
Thanks for the clarification, Peter.
If all the occupants of a F.B.L. adjacent to friendly units are broken, however, they must vacate the hex in the Rout Segment or be subject to elimination due to failure to rout. In both cases, the hex will be devoid of enemy units.
So, essentially, you cannot Advance into an enemy-occupied F.B.L.; is this correct?
RE: Possible bug: failure to advance
Posted: Fri Aug 03, 2018 8:15 pm
by Peter Fisla
ORIGINAL: UP844
So, essentially, you cannot Advance into an enemy-occupied F.B.L.; is this correct?
Yes you can advanced into enemy occupied FBL but the enemy units in FBL must be
all broken.