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First patch ?
Posted: Sun Apr 17, 2016 6:42 pm
by Gribeauval
Hello, when will the first patch of this game be released ?
Do you plan to bring changes to the current engine ?
Regards.
RE: First patch ?
Posted: Mon Apr 18, 2016 10:43 am
by IainMcNeil
I know the team are working on it but i dont have a date.
RE: First patch ?
Posted: Tue Apr 19, 2016 1:22 pm
by gdrover
We are creating an update for the game that will incorporate many of the suggestions/ changes asked for on this thread. A list of the improvements will include:
* Adding the Generals' names to their tiles
* Generals may now move for free on their own (no action point cost).
* Allowing the player to discard Event Cards
* When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering.
* The Freindly Neutral period has been extended from 6 to 9 turns.
• Improved strategic AI on re-taking capitals
• Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia
• Improved tactical AI
• Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area.
• ‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move
* The 1800 scenario now lasts until 1815
We will also deal with the identified bugs.
RE: First patch ?
Posted: Tue Apr 19, 2016 1:22 pm
by gdrover
We expect to have it ready before the end of the month.
RE: First patch ?
Posted: Tue Apr 19, 2016 5:22 pm
by Gribeauval
Thanks a lot.
RE: First patch ?
Posted: Tue Apr 19, 2016 7:08 pm
by deeter
Any chance that using excess generals to boost combat unit's stats will make it into this patch?
Also, thanks to V&G, I've been looking into Hannibal (also brilliant) and see that anyone may make an extended move without the appropriate card with the risk of attrition. That would be a nice feature for V&G
Deeter
RE: First patch ?
Posted: Tue Apr 19, 2016 10:47 pm
by jack54
ORIGINAL: deeter
... anyone may make an extended move without the appropriate card with the risk of attrition. That would be a nice feature for V&G
Deeter
I think I would like that very much [:)]
RE: First patch ?
Posted: Wed Apr 20, 2016 3:47 pm
by Lascar
ORIGINAL: deeter
Any chance that using excess generals to boost combat unit's stats will make it into this patch?
Also, thanks to V&G, I've been looking into Hannibal (also brilliant) and see that anyone may make an extended move without the appropriate card with the risk of attrition. That would be a nice feature for V&G
Deeter
Very good ideas. +1
RE: First patch ?
Posted: Thu Apr 21, 2016 2:34 pm
by gdrover
We are also planning on a DLC which will contain the Generals being able to be attached to units for a combat bonus, the ability to play as Great Britain/ allies, and a much expanded naval battle module...and more.
RE: First patch ?
Posted: Sat Apr 23, 2016 3:39 pm
by *Lava*
ORIGINAL: gdrover
We are also planning on a DLC which will contain the Generals being able to be attached to units for a combat bonus, the ability to play as Great Britain/ allies, and a much expanded naval battle module...and more.
Nice!
Given that you add Allied playability, will that include hotset and PBEM functionality?
RE: First patch ?
Posted: Sun Apr 24, 2016 10:32 pm
by YohanTM
ORIGINAL: gdrover
We are also planning on a DLC which will contain the Generals being able to be attached to units for a combat bonus, the ability to play as Great Britain/ allies, and a much expanded naval battle module...and more.
Ah, but will it be 2 player? That would be da bomb!
RE: First patch ?
Posted: Mon Apr 25, 2016 7:16 pm
by sage3
ORIGINAL: gdrover
We are also planning on a DLC which will contain the Generals being able to be attached to units for a combat bonus, the ability to play as Great Britain/ allies, and a much expanded naval battle module...and more.
I'm throwing money at my screen, but it's not downloading yet.

RE: First patch ?
Posted: Thu Apr 28, 2016 1:58 am
by gdrover
ORIGINAL: YohanTM
ORIGINAL: gdrover
We are also planning on a DLC which will contain the Generals being able to be attached to units for a combat bonus, the ability to play as Great Britain/ allies, and a much expanded naval battle module...and more.
Ah, but will it be 2 player? That would be da bomb!
It appears completely do-able and we want to do it for the DLC.
RE: First patch ?
Posted: Thu Apr 28, 2016 2:00 am
by gdrover
ORIGINAL: sage2
ORIGINAL: gdrover
We are also planning on a DLC which will contain the Generals being able to be attached to units for a combat bonus, the ability to play as Great Britain/ allies, and a much expanded naval battle module...and more.
I'm throwing money at my screen, but it's not downloading yet.
If you insert your credit card into the cd-rom drive...
[;)]
RE: First patch ?
Posted: Sat May 21, 2016 3:12 pm
by Romainpek
Will you fix the retreat ? It's not very logic to chase an enemy for ever through your own land...
RE: First patch ?
Posted: Mon May 23, 2016 6:53 pm
by gdrover
Units retreat to an open adjacent region, but cannot retreat to a region from which the attacker came, or one that contains even one enemy unit.
The best way to hunt down an invading army is to trap it and attack it. If it cannot retreat, it is destroyed.
Alternatively, sending an attacking force that is heavy in cavalry will allow you to ride them down as they try to withdraw.
We intentionally programmed the AI to have the British do some things that they did not do historically in order to give the player a better challenge. Historically Britain did not like to commit their small land forces to face larger French armies. This meant that France was free to move East and defeat Austria and Prussia without any real pressure from Britain.
But what if Britain was a better ally (as they were in 1914), and committed their forces to the continent?
RE: First patch ?
Posted: Mon Jun 13, 2016 6:39 pm
by gdrover
It is released as of today!