New! v1127 Public Beta Available

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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BBfanboy
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Re: New! v1127 Public Beta Available

Post by BBfanboy »

Sometimes if a unit is starting out in a base that has both rail and major road, and a qualified unit is Strat moving the other units can be set to Strat move as well and given the order "set all to march". At that point the valid strat mover can be given different orders and the units that hitched a ride on their trucks will still go to the destination set. Just one of those loopholes that the gatekeeper routines don't cover.
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Re: New! v1127 Public Beta Available

Post by Yaab »

Both Port Swettenham and Bukit Besi (both in Malayas) have 600 Res Centers EACH, producing 12,000 res per turn each. No LI to repair in Malayas, so this res surplus is kinda wasted by Jap player there. However, as Larry Silverstein would say, you have to PULL IT, possibly via the PaxMondo's magic highway all the way to Japan to boost LI production in the Home Islands.
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Re: New! v1127 Public Beta Available

Post by Yaab »

Is the patch in its final form? Should we wait for any changes (map erratta etc.) before starting a new GC?
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Re: New! v1127 Public Beta Available

Post by deaniks »

I would say best to wait before starting a new it seems there are a lot of bugs but that's why they release in beta so people like us find it and they fix it for the final patch.
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

Yaab wrote: Mon Nov 21, 2022 4:05 pm Both Port Swettenham and Bukit Besi (both in Malayas) have 600 Res Centers EACH, producing 12,000 res per turn each. No LI to repair in Malayas, so this res surplus is kinda wasted by Jap player there. However, as Larry Silverstein would say, you have to PULL IT, possibly via the PaxMondo's magic highway all the way to Japan to boost LI production in the Home Islands.
Block it from going to Singapore by stockpiling in Jahore Bahru which does not need any as well as any other base that might let the resources through. :idea: Then the resources will flow the other way . . .
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Re: New! v1127 Public Beta Available

Post by GrosserKreuzer »

Yaab wrote: Mon Nov 21, 2022 4:18 pm Is the patch in its final form? Should we wait for any changes (map erratta etc.) before starting a new GC?
In his first post in this thread, Joe Wilkerson wrote: "We expect there to be at least one more beta release before this update is officially RELEASED.".
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Re: New! v1127 Public Beta Available

Post by Yaab »

OK, I see it now. Thank you.
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Re: New! v1127 Public Beta Available

Post by Yaab »

Scen001, Allies

Four of the new bases in China don't have supply caps:

Tingchow
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Re: New! v1127 Public Beta Available

Post by Dewey169 »

Scen 1 n 3
Since Bremerton now is a separate hex with the new map, the Bremerton base force is still a static unit in Seattle. This should be moved to the new hex and a new base force for Seattle be created.

Noticed that Jamaica doesn’t have the default fortifications of 9 like the other off map areas.

The DD Clark(porter class) is in San Francisco naval yard damaged to apparently simulate that it is under overhaul on turn 1. Which, I love the thought, but it’s overhaul was actually in the San Diego naval yard at start of war. If you start Scenario 3 and look then it’s on the ship reinforcement screen due in 38 days at San Francisco. Another simulated overhaul at start of war in Scen 1, CL Concord is in San Diego, which appears his
torically correct. Scenario 3 starts it in San Diego but as fully available on turn one, (which I think is how it’s always been in the game? )

Is it possible to post the fix list? that way maybe you won’t get bombarded by (multiple) messages about things that might already be on the list.
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

Well, if you really want to get technical as well, the first 3 CVEs for the IJN in the build queue are actually conversions of transports while the 4th one is a conversion of a sub tender. They were already started before the attack on Pearl Harbor.
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

A problem with a ship, the DD Warrington which arrives at the East Coast on 7 January 1942. While she did go to the Pacific, at first she operated out of Balboa in an area outside of the map zone before heading west. There is no withdrawl day yet she was sent back in 1944 for repairs/refits on the East Coast. She was subsequently lost during a hurricane . . .

https://destroyerhistory.org/goldplater/usswarrington/
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Re: New! v1127 Public Beta Available

Post by Sardaukar »

Dewey169 wrote: Mon Nov 21, 2022 8:54 pm Scen 1 n 3
Since Bremerton now is a separate hex with the new map, the Bremerton base force is still a static unit in Seattle. This should be moved to the new hex and a new base force for Seattle be created.

Noticed that Jamaica doesn’t have the default fortifications of 9 like the other off map areas.

The DD Clark(porter class) is in San Francisco naval yard damaged to apparently simulate that it is under overhaul on turn 1. Which, I love the thought, but it’s overhaul was actually in the San Diego naval yard at start of war. If you start Scenario 3 and look then it’s on the ship reinforcement screen due in 38 days at San Francisco. Another simulated overhaul at start of war in Scen 1, CL Concord is in San Diego, which appears his
torically correct. Scenario 3 starts it in San Diego but as fully available on turn one, (which I think is how it’s always been in the game? )

Is it possible to post the fix list? that way maybe you won’t get bombarded by (multiple) messages about things that might already be on the list.
Map changes are in separate thread here:

https://www.matrixgames.com/forums/view ... 3&t=373754
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Re: New! v1127 Public Beta Available

Post by Andy Mac »

All feedback is being gathered the scens will have bugs and we will try to assemble the full list of changes
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Re: New! v1127 Public Beta Available

Post by pnzrgnral »

RangerJoe wrote: Tue Nov 22, 2022 2:36 am A problem with a ship, the DD Warrington which arrives at the East Coast on 7 January 1942. While she did go to the Pacific, at first she operated out of Balboa in an area outside of the map zone before heading west. There is no withdrawl day yet she was sent back in 1944 for repairs/refits on the East Coast. She was subsequently lost during a hurricane . . .

https://destroyerhistory.org/goldplater/usswarrington/
I play AE using a mod I altered based upon Babes-B. I've made many OOB changes, almost entirely Allied since I have more info on Allies. All my changes are historically based, no "what-if's," and include things such as spelling corrections, actual US Army unit names, corrected ship arrivals, and many others.
As to RJ's post about USS Warrington: historically, all Porter/Somers class DD's were withdrawn from the PTO and sent to ATO by/around mid-'44. I've included the historically sunk Porter as well. Same goes for all the surviving Clemson/Wickes 4-pipers from the US Asiatic Fleet; all were withdrawn from PTO and sent to ATO by/around mid-'43. I've also included the lost vessels of this class (Asiatic Fleet) since in any game they may well survive.
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

pnzrgnral wrote: Tue Nov 22, 2022 3:54 pm
RangerJoe wrote: Tue Nov 22, 2022 2:36 am A problem with a ship, the DD Warrington which arrives at the East Coast on 7 January 1942. While she did go to the Pacific, at first she operated out of Balboa in an area outside of the map zone before heading west. There is no withdrawl day yet she was sent back in 1944 for repairs/refits on the East Coast. She was subsequently lost during a hurricane . . .

https://destroyerhistory.org/goldplater/usswarrington/
I play AE using a mod I altered based upon Babes-B. I've made many OOB changes, almost entirely Allied since I have more info on Allies. All my changes are historically based, no "what-if's," and include things such as spelling corrections, actual US Army unit names, corrected ship arrivals, and many others.
As to RJ's post about USS Warrington: historically, all Porter/Somers class DD's were withdrawn from the PTO and sent to ATO by/around mid-'44. I've included the historically sunk Porter as well. Same goes for all the surviving Clemson/Wickes 4-pipers from the US Asiatic Fleet; all were withdrawn from PTO and sent to ATO by/around mid-'43. I've also included the lost vessels of this class (Asiatic Fleet) since in any game they may well survive.
Cheers,
Bob
I believe that a few were still used as APDs and AVDs in the Western Pacific and the Sampson stayed escorting convoys from the West Coast to Hawaii.

Do you have info on the Allied fleet as to what was withdrawn and when? As well as returns?
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Re: New! v1127 Public Beta Available

Post by pnzrgnral »

RJ: All of the surviving Asiatic Fleet 4-pipers, historically, remained as DD-types until being transferred to ATO. Since this was an historically permanent transfer I didn't bother to see whether any were converted post-transfer to AVD, APD, DM, DMS or AG. Many non-Asiatic Fleet 4-pipers in PTO were converted as to the above, many transferred to PTO from ATO were already converted, and some were even converted BACK to DD's. Those ships were highly versatile! I got all this info online: Wikipedia is good for baseline but delve into Wiki for sources. This is somewhat time consuming since there were so many Wickes & Clemsons, so going every single one of them to see: if/when they served in PTO; if converted, then as to what. I used three books from my personal library to run down specific DD's before researching PTO availability and conversions: Silverstone's "US Warships of World War 2", S.E. Morrison's "History of United States Naval Operations in World War 2, Volume XV, Supplement and General Index", and Friedman's "US Destroyers: A Design History".
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

pnzrgnral wrote: Tue Nov 22, 2022 9:10 pm RJ: All of the surviving Asiatic Fleet 4-pipers, historically, remained as DD-types until being transferred to ATO. Since this was an historically permanent transfer I didn't bother to see whether any were converted post-transfer to AVD, APD, DM, DMS or AG. Many non-Asiatic Fleet 4-pipers in PTO were converted as to the above, many transferred to PTO from ATO were already converted, and some were even converted BACK to DD's. Those ships were highly versatile! I got all this info online: Wikipedia is good for baseline but delve into Wiki for sources. This is somewhat time consuming since there were so many Wickes & Clemsons, so going every single one of them to see: if/when they served in PTO; if converted, then as to what. I used three books from my personal library to run down specific DD's before researching PTO availability and conversions: Silverstone's "US Warships of World War 2", S.E. Morrison's "History of United States Naval Operations in World War 2, Volume XV, Supplement and General Index", and Friedman's "US Destroyers: A Design History".
Well, I was thinking of modifying a scenario or a mod to reflect the Allied fleet changes as well as some on the Japanese side. The first four Japanese CVEs were conversions started before the war and since conversions don't need shipyard points, that would ease things on the Japanese merchant shipyards.
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Re: New! v1127 Public Beta Available

Post by pnzrgnral »

RJ, understood. Many changes I incorporated into my mod dealt with actual ship arrivals and availability. This was due mostly to reading something in historical books on battles, campaigns, individual ships, whatever, and seeing something like "USS Shubrick was on the gun line off Omaha Beach on 6 Jun 44," knowing there's a Shubrick in the game, so I'd find the ship, check it's availability, and if there are any discrepancies, do full research and amend the mod. The example I used may not be exactly correct but I discovered several Gleaves/Benson/Livermore class DD's employed at Normandy which were in the PTO, which like the other DD's, I researched every stinking one of them and had some surprising changes to make. As to making ship class changes: good luck to your endeavor as I had a humbling experience creating three merchants which the Japanese captured at the start of the war (all three were under construction in various ports later captured). After incorporating the changes into my mod, CRASH: I did something wrong and locked up the whole file. Do-over time, lesson learned!
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Re: New! v1127 Public Beta Available

Post by LargeSlowTarget »

Nomad wrote: Sat Nov 19, 2022 9:37 pm I wonder what the rational is for so many ships having extensive damage to start the game?
Some ships were undergoing major refits and overhauls when the war started and were not operational, the extensive damage is simulating their state of un-readiness and the time needed to get them operational again.

HMAS Vendetta at Singers for example needed major work to her engines after repeated high-speed Tobruk runs in the Med, after she arrived at Singers in Nov 1941, her engines were largely disassembled and being repaired at Singers dockyard when the Pacific War started. Unable to move on her own she had to be towed all the way from Singers to Australia.

The four DMs under repair at PH at the start of the war were also undergoing overhaul, some had no guns or ammo aboard when the Japanese struck, and their overhauls were not finished until end of January 42.
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Re: New! v1127 Public Beta Available

Post by Nomad »

LargeSlowTarget wrote: Tue Nov 22, 2022 9:53 pm
Nomad wrote: Sat Nov 19, 2022 9:37 pm I wonder what the rational is for so many ships having extensive damage to start the game?
Some ships were undergoing major refits and overhauls when the war started and were not operational, the extensive damage is simulating their state of un-readiness and the time needed to get them operational again.

HMAS Vendetta at Singers for example needed major work to her engines after repeated high-speed Tobruk runs in the Med, after she arrived at Singers in Nov 1941, her engines were largely disassembled and being repaired at Singers dockyard when the Pacific War started. Unable to move on her own she had to be towed all the way from Singers to Australia.

The four DMs under repair at PH at the start of the war were also undergoing overhaul, some had no guns or ammo aboard when the Japanese struck, and their overhauls were not finished until end of January 42.
OK, it is just that seemingly large changes in the 9th patch make be a bit suspicious. More in the nature, of is that really right type, and why did it take 9 patches before something was changed.
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