Turn Efficiency

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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homer82
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Turn Efficiency

Post by homer82 »

How do you guys (and gal?) manage your turn flow? I see many people talking about one turn per day in the GC and I know they know something I don’t about being efficient in their turn. Granted with time I’ll get speedier but any tips, tricks or ideas would be greatly appreciated. Tanks!
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Platoonist
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Re: Turn Efficiency

Post by Platoonist »

Some players probably use checklists as a shortcut to help manage their turns. Here's an old thread with some good ideas.

https://www.matrixgames.com/forums/view ... 9#p3120539
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btd64
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Re: Turn Efficiency

Post by btd64 »

I have been using a notebook for 15 years plus. Sometimes I keep notes about events in the game....GP
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PaxMondo
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Re: Turn Efficiency

Post by PaxMondo »

This has been discussed several times, so if you search this forum you will see the historical answers from some of the best players. The gist of them are:

- Everyone has their own specific style. Here are some:
- Running across the board in a circle, starting from a specific point.
- Doing Air/Land/Naval forces either separately or together in an area.
- Doing each specific tactical element of a regional strategy as a group.
ad infinitum

The bottom line, is that whatever works for you is what you end up doing. The game itself has some general "nature" points about itself that are common to everyone that help shorten turn times a LOT as the game progresses.
- After the first 90 days, or less depending, turns get shorter because you have your side finally organized to your strategic plan. Allies tend to be sooner, Japan can be later depending upon how much you are going to try to do to the economy.
- After your first successful amphib operation, turns get MUCH faster. There is a lot of planning to get an amphib operation to succeed. After your first one, you know what you have to do with what and when and it all comes together easier.
- the active game area will "shrink" as the game proceeds. In the beginning, just about every base is in play. But after a few months, the friction zones get pretty well defined. Less area to fiddle with means the turns go much quicker for both sides.

Hope this helps you ...
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homer82
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Re: Turn Efficiency

Post by homer82 »

Thanks I appreciate the suggestions and insights.
It looks like setting a routine and then simply gaining experience are keys.
It's daunting but like everything doable.
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Yaab
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Re: Turn Efficiency

Post by Yaab »

My turn checklist, which I mostly use in the beginning as the Allies

1. Click Intel report and check ships sunk and aircraft lost
2. Click Ground airgroups and check for units at 40% training (these are new air groups that enter the map, the game automaticallysets them to 40% training) - give orders to any new air group
3. Check air groups that fly Supply missions (it is easier checking Supply than checking by TR and Bombers types) – find those groups, check weather for the next turn - if R(ain) or T(hunderstorms) stand down the group to avoid losses from weather
EDIT 12 2020: if a group is stood down, you will not find it by Supply. You have to remember which groups fly Supply missions.
4. Click Ships icon and check ships for damage. If there are too many damaged ships listed, select S to see only subs – manually reroute subs with 10 system damage manually to home ports
5.Click Operations report and see what new ships and LCUs arrive - go to their arrival bases and give orders to the units
5b. Go to the main map. The land battles are marked with crossed swords.
5c(added 07 2023) Press „W” key to check ownership of adjacent empty hexes. Sometimes enemy LCUs in adjacent hexes are not detected, but hex ownership has already changed (happens a lot in China)
6. Save the turn in the Tracker slot (mostly slot 004) and then copy the game save file to Tracker folder and load the turn into Tracker
7.See Alerts for Ships - find the ships that finished repairs
8.See Alerts for LCUs - see units which reached destination (you can highlight the units in Tracker and CTRL+C them, and then copy them to a Word document - added 05 2020
8b.Check your CV TFs which mostly are at sea and can be easily overlookd.
8c. Check intel reporst for heavy volume transsmisions and check those hexes

9.Go to the map and do ships in the main bases from left to right (Cape Town, Abadan, Bombay, Colombo, Calcutta, Chittagong, Port Hedland, Darwin, Perth, Townsville, Sydney, Sale, Pago-Pago, Pearl Harbor, Juneau, Seattle, San Fran, LA, San Diego)

10. Check combat units on frontlines to see what can be changed (orders, leaders, replacements, arty bombardment etc.)
Zeckke
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Re: Turn Efficiency

Post by Zeckke »

this is great, but just one matter, playing japan you have two options

Go foir the victory which means attack¡ or defend the perimeter if you defend the perimeter then your Kiddo butai will only resist two combats,

But if you play attacking way and conquer the pacific even Australia then just check Task forcs invasion and CVs task force only this two things and give automatically to all the task forces. to win you need speed turns.

the most important thing are the engines, check your citys factorys always. and see the evolution. check the upgrades too do it manually never atumotacaly except the A7 reppu wichi is automatically, maybe the AI gives you earlier.

if you play USA check your bases all, and of course your transports you dont have many.
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Nihonmachi
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Re: Turn Efficiency

Post by Nihonmachi »

I just divide the map in to combat commands, land, sea or both, similar as historically both sides did and the management portion in to phases, ground, air, naval.

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Zeckke
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Re: Turn Efficiency

Post by Zeckke »

great, thans¡
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Sardaukar
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Re: Turn Efficiency

Post by Sardaukar »

When you have been playing WitP from start and then AE, you will get very fast cycle in giving commands and checking things.

More you play, more efficient with UI you get.
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Zeckke
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Re: Turn Efficiency

Post by Zeckke »

Sardaukar wrote: Fri Mar 15, 2024 2:40 pm When you have been playing WitP from start and then AE, you will get very fast cycle in giving commands and checking things.

More you play, more efficient with UI you get.
if youy saytome that, am only a normal player of UCV, WITP and war in the east 1... SC is anther game.

but admniral WITP, dont play because the map. am a beguiner in admiral

okay sardaukar nice to speak with a robot..
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