1128b - bugs and issues

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chris21wen
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Re: 1128b - bugs and issues

Post by Chris21wen »

Confused. What wrong?
eastwindrain
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Re: 1128b - bugs and issues

Post by eastwindrain »

Disband taskforce option Y or N, not getting any younger so in my haste to select Y, guess what, I accidentally pressed the T key, did this a number of times recently and the game froze, had to exit and restart turn. now I am very very careful which key I select.

I'm in good nick and thought I was ageing gracefully until this incident so please don't mock the inflicted.
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PaxMondo
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Re: 1128b - bugs and issues

Post by PaxMondo »

btd64 wrote: Thu May 01, 2025 5:36 pm Its been like that for a long time....GP
Yeah, like forever ... not a bug, just what it is ...


:ugeek: :ugeek: :ugeek:
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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,

Nothing of this happened in earlier versions.
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

Diliwitm wrote: Wed May 21, 2025 4:34 am I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,

Nothing of this happened in earlier versions.
Check the range on the torpedoes.

I think that I remember resources switching to supplies on the continuous TFs but that was rare. It may have been because of a shortage or resources, I am not sure. But the resourses show up as red but only if there are only resources loaded otherwise it shows white for the supplies.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

Diliwitm wrote: Thu May 22, 2025 10:16 pm Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
One of my PT Boats sank a cargo ship with the .50 machine gun. If I remember correctly, there was only "one" hit but realistically that would be a burst. It started a fire . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

I think that is possible.
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