Air War Guide

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Sardaukar
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Location: Finland/Israel

Re: Air War Guide

Post by Sardaukar »

Thus, when it comes to physical penalties, Saipan and Tinian can be built up to size 7, Guam to size 8 (vanilla map).

Most just seem accept over-stacking penalties. E.g. Guam hand handle 96 B-29s without penalties...and that is not a lot.

But penalties of over-stacking are not that severe: An overstacked airfield affects how many aircraft can be launched, casualties from attacks and aircraft repairs.

Of course if IJN comes to bombard with Yamato and Musashi etc...you'd suffer heavy losses. 8-)
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Arkham
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Re: Air War Guide

Post by Arkham »

Sardaukar wrote: Sun Mar 17, 2024 2:02 pm Thus, when it comes to physical penalties, Saipan and Tinian can be built up to size 7, Guam to size 8 (vanilla map).

Most just seem accept over-stacking penalties. E.g. Guam hand handle 96 B-29s without penalties...and that is not a lot.

But penalties of over-stacking are not that severe: An overstacked airfield affects how many aircraft can be launched, casualties from attacks and aircraft repairs.

Of course if IJN comes to bombard with Yamato and Musashi etc...you'd suffer heavy losses. 8-)
Yeah, I was just playing around and discovered that. If i do everything I can to remove the overstack penalty I can get about 100 b29s flying without penalty. What I might do to help mitigate things is set all my groups to 50 percent rest and launch the rest on daily missions. Hopefully that helps with airframe fatigue as well as pilot fatigue.

Mind you, thats not all that air HQs do and its well worth it to have the HQ present to give other bonuses.
Chris21wen
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Re: Air War Guide

Post by Chris21wen »

Important change to land based torpedo supply and a minor change to factory production rates. See first post.
Chris21wen
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Re: Air War Guide

Post by Chris21wen »

An update. See first post.
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Yaab
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Re: Air War Guide

Post by Yaab »

Chris21wen, since this thread isn't a sticky, it gest buried with time.

I wanted to re-download your pdf guide, but I forgot WHO had written it.
Then I found your pdf guide on my computer, but the guide itself didn't have an author!

Please, just slap "... by Chris21wen" on the first page of your pdf guide.
Chris21wen
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Re: Air War Guide

Post by Chris21wen »

Yaab wrote: Wed Feb 26, 2025 7:00 am Chris21wen, since this thread isn't a sticky, it gest buried with time.

I wanted to re-download your pdf guide, but I forgot WHO had written it.
Then I found your pdf guide on my computer, but the guide itself didn't have an author!

Please, just slap "... by Chris21wen" on the first page of your pdf guide.
Will do
Chris21wen
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Re: Air War Guide

Post by Chris21wen »

Major update on Land base torpedo supply. BAsically only Air HQ can provide it. See first post of download.
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Moltrey
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Re: Air War Guide

Post by Moltrey »

Thank you for keeping this updated and available Chris!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
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