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Road building
Posted: Thu Feb 07, 2019 8:51 pm
by jc4751
I'm about 45 or so turns into the campaign game and noticed there are some gaps in roads, such as the dirt road running from Port Moresby over to the eastern side of the Owen Stanleys, and also gaps in the road in Burma, where there is no road running from India to Rangoon, for example. Do these "grow" over time or does some special action (such as putting an engineer someplace and having them get to work) need to be done? While the Kokoda Trail wasn't exactly a road, it was still a cleared path that would imply more than the existence of unbroken jungle. With regard to Rangoon, if no path exists from India to there, does that imply that resupply must be done exclusively by ship? (or am I missing a road connection somewhere) Thanks!
RE: Road building
Posted: Thu Feb 07, 2019 10:42 pm
by dcpollay
You cannot build roads in this game. With regard to supply flow, some supply will flow even if there are no roads; however, it is not nearly as well as places with roads.
There is a section of the manual (don't have it in front of me now) that discusses supply flow at length, and how it is affected by terrain and roads. You may want to spend some time with that.
Hope that helps.
RE: Road building
Posted: Thu Feb 07, 2019 10:52 pm
by geofflambert
Even though you may have units identified as "Road Construction Engineers", they can do no such thing. Same for railroads. You can use them for airfields, ports and fortification, that is all.
RE: Road building
Posted: Thu Feb 07, 2019 11:06 pm
by geofflambert
The only place anyone would want to build roads, on either side, is Burma and adjacent areas. The "bridge over the river Kwai" was pretty much a fluke. The first half of the movie does a fair job of showing why. Jungles with monsoons. North, the Allies put some effort into building a road into China from India. They achieved zip-a-dee-doo-dah but notably without the zippy-dee-ay.
RE: Road building
Posted: Fri Feb 08, 2019 12:07 am
by jc4751
ORIGINAL: geofflambert
The only place anyone would want to build roads, on either side, is Burma and adjacent areas. The "bridge over the river Kwai" was pretty much a fluke. The first half of the movie does a fair job of showing why. Jungles with monsoons. North, the Allies put some effort into building a road into China from India. They achieved zip-a-dee-doo-dah but notably without the zippy-dee-ay.
Granted, though someone felt it was important to build all those other roads on the map in the first place.
RE: Road building
Posted: Fri Feb 08, 2019 12:14 am
by geofflambert
They were using elephants. Neither we nor the Japanese had any expertise with that.
RE: Road building
Posted: Fri Feb 08, 2019 7:09 am
by GetAssista
There were some roads built during the war, and some mods try to capture this by mandating switching the map data files at some point in time so that new links are added. It is cumbersome though and really not worth it in the grand scale of things.
RE: Road building
Posted: Fri Feb 08, 2019 7:51 am
by Leandros
ORIGINAL: jc4751
I'm about 45 or so turns into the campaign game and noticed there are some gaps in roads, such as the dirt road running from Port Moresby over to the eastern side of the Owen Stanleys, and also gaps in the road in Burma, where there is no road running from India to Rangoon, for example. Do these "grow" over time or does some special action (such as putting an engineer someplace and having them get to work) need to be done? While the Kokoda Trail wasn't exactly a road, it was still a cleared path that would imply more than the existence of unbroken jungle. With regard to Rangoon, if no path exists from India to there, does that imply that resupply must be done exclusively by ship? (or am I missing a road connection somewhere) Thanks!
As for a Rangoon-India road - there is rail and road to Prome, from there road north to east of Akyab - where you can cross over
to Akyab even if the river crossing takes some time. From Akyab, road to Chittagong where there is a railhead connecting the
rest of India.
Tip..: Restricted Indian units can move in the opposite direction to the Burma Theatre...[;)]
Fred
RE: Road building
Posted: Fri Feb 08, 2019 8:52 am
by adarbrauner
ORIGINAL: GetAssista
There were some roads built during the war, and some mods try to capture this by mandating switching the map data files at some point in time so that new links are added. It is cumbersome though and really not worth it in the grand scale of things.
For Example in RHS mod by El Cid, who 's expended and is expending a great deal of efforts and research to add and modify roads and navigable rivers, according to seasons and time periods, thoruogh modfications of the map files, as GetAssista wrote;
so if it is let's say Winter 1943, for example, you'll have to use a different map file with modifications;
I think he added a path track in the Owen-Stanleys, and some in Burma as well includind the rail track built by the Japanese starting from don't remember what year and month;
he also made many of the big rivers, which aren't in game, navigable at least in part;
RE: Road building
Posted: Fri Feb 08, 2019 11:04 am
by MakeeLearn
ORIGINAL: geofflambert
They were using elephants. Neither we nor the Japanese had any expertise with that.
Read the FREAKING manual!

RE: Road building
Posted: Fri Feb 08, 2019 11:08 am
by MakeeLearn
Roads... We don't need no roads.

RE: Road building
Posted: Fri Feb 08, 2019 3:42 pm
by rustysi
With regard to supply flow, some supply will flow even if there are no roads;
WRT an AI game, if you want to check supply flow, pick your supply point and hit the '5' key. The numbers you see reflect how many times during a week supply may be added to the hex.
RE: Road building
Posted: Fri Feb 08, 2019 8:56 pm
by geofflambert
ORIGINAL: MakeeLearn
ORIGINAL: geofflambert
They were using elephants. Neither we nor the Japanese had any expertise with that.
Read the FREAKING manual!
[:D]
I'm sorry, I've tried to pick up Thai, but I don't think Babbel has covered that yet. Or if it has, it's probably only good for ordering dinner in a Thai restaurant. I just want to make sure I don't get any lemon grass. That stuff smells like Russian prostitutes peeing on me in a Hyatt hotel and I just can't take it.
RE: Road building
Posted: Sat Feb 09, 2019 10:17 am
by MakeeLearn
ORIGINAL: geofflambert
[:D]
I'm sorry, I've tried to pick up Thai, but I don't think Babbel has covered that yet. Or if it has, it's probably only good for ordering dinner in a Thai restaurant. I just want to make sure I don't get any lemon grass. That stuff smells like Russian prostitutes peeing on me in a Hyatt hotel and I just can't take it...anymore.
RE: Road building
Posted: Sat Feb 09, 2019 5:07 pm
by BBfanboy
ORIGINAL: MakeeLearn
ORIGINAL: geofflambert
[:D]
I'm sorry, I've tried to pick up Thai, but I don't think Babbel has covered that yet. Or if it has, it's probably only good for ordering dinner in a Thai restaurant. I just want to make sure I don't get any lemon grass. That stuff smells like Russian prostitutes peeing on me in a Hyatt hotel and I just can't take it...anymore.
Donald! Is that you?!
I made Thai hot & spicy soup once and overdid the lemongrass - it was indeed vile!
RE: Road building
Posted: Sun Feb 10, 2019 8:03 am
by LeeChard
I missed being able to build the Alcan highway.
RE: Road building
Posted: Sun Feb 10, 2019 10:20 pm
by spence
So is the change of the Aden (off map) area in May 1943 not the sort of change that can be implemented over time (fall of Singapore to the Japanese plus X turns). Could one not implement a map change in the campaign game on a specific date?
I have no idea what code was used to change the supply value of Aden hex in May 43 BTW.
RE: Road building
Posted: Sun Feb 10, 2019 11:56 pm
by geofflambert
I'm not sure if I'm replying correctly to your question, but passage through the Suez canal into the Med is based on historical events there, the invasion of Sicily etc.
RE: Road building
Posted: Mon Feb 11, 2019 5:08 am
by Leandros
ORIGINAL: geofflambert
I'm not sure if I'm replying correctly to your question, but passage through the Suez canal into the Med is based on historical events there, the invasion of Sicily etc.
The Canal in itself was open but the Med was only used as a supply route in special cases. Axis forces in Northern Africa surrendered in May '43.
Fred
RE: Road building
Posted: Mon Feb 11, 2019 1:24 pm
by spence
I know the Axis forces in Africa surrendered in May 1943. It seems I always had to ship supplies to Aden from Abadan before May 1943. Now (August 43) it seems that the port has become a source of supply. Perhaps this is just a question only a dev can answer since I have no idea about whatever code changes it status.
Just idly wondering if such a code that changes its status could be used to change other hexes during the course of the game.