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Update
Posted: Fri Mar 22, 2024 4:34 pm
by joey
Any update on the update?
Re: Update
Posted: Fri Mar 22, 2024 5:05 pm
by Platoonist
There's been nothing new lately.
Re: Update
Posted: Fri Mar 22, 2024 5:10 pm
by Nihonmachi
joey wrote: ↑Fri Mar 22, 2024 4:34 pm
Any update on the update?

Re: Update
Posted: Fri Mar 22, 2024 7:08 pm
by joey
Nihonmachi wrote: ↑Fri Mar 22, 2024 5:10 pm
joey wrote: ↑Fri Mar 22, 2024 4:34 pm
Any update on the update?
I read an article written by one of two portrayed in this picture from the movie Tora Tora Tora. He stated it really wasn't the way to movie portrayed it. I kinda of figured that.
Re: Update
Posted: Fri Mar 22, 2024 7:19 pm
by Yaab
The beta team destroyed numerous errors and buggy codes.
Re: Update
Posted: Fri Mar 22, 2024 7:30 pm
by Platoonist
joey wrote: ↑Fri Mar 22, 2024 7:08 pm
I read an article written by one of two portrayed in this picture from the movie Tora Tora Tora. He stated it really wasn't the way to movie portrayed it. I kinda of figured that.
Still, scads more believable than the Michel Bay version where the "Don't worry about it' guy is playing chess while on the phone.
Re: Update
Posted: Fri Mar 22, 2024 7:52 pm
by Nihonmachi
Yaab wrote: ↑Fri Mar 22, 2024 7:19 pm
The beta team destroyed numerous errors and buggy codes.
Kudos to all of you.
Re: Update
Posted: Fri Mar 22, 2024 8:32 pm
by joey
Nihonmachi wrote: ↑Fri Mar 22, 2024 7:52 pm
Yaab wrote: ↑Fri Mar 22, 2024 7:19 pm
The beta team destroyed numerous errors and buggy codes.
Kudos to all of you.
I seconded that! I am so impressed that this program is still supported! It is a credit to all involved!
Re: Update
Posted: Fri Mar 22, 2024 8:45 pm
by Nikel
Yaab wrote: ↑Fri Mar 22, 2024 7:19 pm
The beta team destroyed numerous errors and buggy codes.
Is there a list of bugs fixed?
Re: Update
Posted: Fri Mar 22, 2024 10:20 pm
by RangerJoe
There is a list for the previous updates but not the latest one that is not yet finished.
Re: Update
Posted: Fri Mar 22, 2024 10:37 pm
by Nikel
Ok, thanks. I was asking for the latest, of course.
Re: Update
Posted: Sat Mar 23, 2024 6:42 am
by Yaab
Yaab wrote: ↑Fri Mar 22, 2024 7:19 pm
The beta team destroyed numerous errors and buggy codes.
Ahem, NUMEROUS errors and buggy codes.
Re: Update
Posted: Sat Mar 23, 2024 7:20 pm
by joey
Yaab wrote: ↑Sat Mar 23, 2024 6:42 am
Yaab wrote: ↑Fri Mar 22, 2024 7:19 pm
The beta team destroyed numerous errors and buggy codes.
Ahem, NUMEROUS errors and buggy codes.
You say this like you really really mean it!
Re: Update
Posted: Sat Mar 23, 2024 9:00 pm
by RangerJoe
joey wrote: ↑Sat Mar 23, 2024 7:20 pm
Yaab wrote: ↑Sat Mar 23, 2024 6:42 am
Yaab wrote: ↑Fri Mar 22, 2024 7:19 pm
The beta team destroyed numerous errors and buggy codes.
Ahem, NUMEROUS errors and buggy codes.
You say this like you really really mean it!
There were a few errors and suggestions, I stopped counting at 40+ . . .
Yaab had others as well.
Re: Update
Posted: Sat Mar 23, 2024 9:53 pm
by joey
RangerJoe wrote: ↑Sat Mar 23, 2024 9:00 pm
joey wrote: ↑Sat Mar 23, 2024 7:20 pm
Yaab wrote: ↑Sat Mar 23, 2024 6:42 am
Ahem, NUMEROUS errors and buggy codes.
You say this like you really really mean it!
There were a few errors and suggestions, I stopped counting at 40+ . . .
Yaab had others as well.
I actually expected closer to 100. When you have such a ne plus ultra simulation as WITPAE, you would have to expect a lot of errors and buggy code. What is amazing is that we all want to fix this old engine and make it better.
Wouldn't it be something if we all could come together and create an agile, AI based, 21st century version of WiTP?
Ah but Orwell would say such a thing impossible.
Re: Update
Posted: Sun Mar 24, 2024 12:21 am
by RangerJoe
joey wrote: ↑Sat Mar 23, 2024 9:53 pm
RangerJoe wrote: ↑Sat Mar 23, 2024 9:00 pm
joey wrote: ↑Sat Mar 23, 2024 7:20 pm
You say this like you really really mean it!
There were a few errors and suggestions, I stopped counting at 40+ . . .
Yaab had others as well.
I actually expected closer to 100. When you have such a ne plus ultra simulation as WITPAE, you would have to expect a lot of errors and buggy code. What is amazing is that we all want to fix this old engine and make it better.
Wouldn't it be something if we all could come together and create an agile, AI based, 21st century version of WiTP?
Ah but Orwell would say such a thing impossible.
My count was after others had already started working on the errors and such things.
Re: Update
Posted: Mon Mar 25, 2024 11:08 am
by btd64
RangerJoe wrote: ↑Sun Mar 24, 2024 12:21 am
joey wrote: ↑Sat Mar 23, 2024 9:53 pm
RangerJoe wrote: ↑Sat Mar 23, 2024 9:00 pm
There were a few errors and suggestions, I stopped counting at 40+ . . .
Yaab had others as well.
I actually expected closer to 100. When you have such a ne plus ultra simulation as WITPAE, you would have to expect a lot of errors and buggy code. What is amazing is that we all want to fix this old engine and make it better.
Wouldn't it be something if we all could come together and create an agile, AI based, 21st century version of WiTP?
Ah but Orwell would say such a thing impossible.
My count was after others had already started working on the errors and such things.
RangerJoe's and Yaab's and many other things were fixed if not a major problem....GP
Re: Update
Posted: Mon Mar 25, 2024 1:14 pm
by joey
Has the update be given to Matrix for their review and testing?
Re: Update
Posted: Mon Mar 25, 2024 1:22 pm
by Platoonist
Joe Wilkerson says it's ready been submitted. Probably undergoing some last checks.
jwilkerson wrote: ↑Tue Mar 12, 2024 1:08 pm
beta2 file set has been turned in to Matrix (finally)
We are investigating one issue.
Will post update here when we know more.
Re: Update
Posted: Mon Mar 25, 2024 1:25 pm
by btd64
joey wrote: ↑Mon Mar 25, 2024 1:14 pm
Has the update be given to Matrix for their review and testing?
Matrix has the ball, then the team will check it out....GP