Thanks indeed for the kind support... I would and thought about doing it but I am not 100% sure.
DB changes all take effect, ships, AFV planes etc.
But if a plane's loadout changes, you may need to upgrade before it changes or downgrade and then re-upgrade, and then the loadout will be okay.
I had to change some load-outs on TB, especially those that have hard coding like DB,TB and a few B, which seems to be overriding the numbers. Fixed now.
Base, factory and on-map changes to stuff already on the map do not take effect in existing games.
Adding ships does not take effect. i think changing ship arrival dates also does not take effect.
Changing plane arrival dates not sure, but adding a new plane will come on with a date 0/00, so in the case of Allied, that may mean the plane starts right away. I think there are none of these in your game, but there were a few date tweaks. If that happens we just have a house rule not to use that plane until historical date.
Not sure if the production number on allied AC will change in your game or not - quite a lot of allied planes got tweaked downward a bit.
All the changes will be valuable in your game esp as most changes are late war. You did not experience anything so to speak so far anyway

so to speak.
I am trying to make this mod the most challenging for both sides, so it has to be tweaked by continuous PBEM (and new research) and trying to second guess the hard coding. As my main game is now in Feb 45, we do not have long to go or see new stuff in action - historical and hypothetical.
This should be one of the last patches, Though ground units TOE could be made better and more filled out with more historical equipment if someone wants to do that or help do that...
Hope that is OK
Michael