Islands of Destiny: RA 5.0 Japanese Side

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lecivius
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RE: December 1944

Post by Lecivius »

ORIGINAL: John 3rd

Always trust someone to go a BRIDGE TOO FAR! Grafin, probably, doesn't want a picture of a somewhat insane 51 year-old man's boobies.

I mean---unless you WANT TO...


Please, no
If it ain't broke, don't fix it!
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Bif1961
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RE: December 1944

Post by Bif1961 »

No wonder the play has been much better.
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BillBrown
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RE: December 1944

Post by BillBrown »

ORIGINAL: John 3rd

Always trust someone to go a BRIDGE TOO FAR! Grafin, probably, doesn't want a picture of a somewhat insane 51 year-old man's boobies.

I mean---unless you WANT TO...

That would be worse than the TOE. [:D]
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Chickenboy
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RE: December 1944

Post by Chickenboy »

ORIGINAL: BillBrown

ORIGINAL: John 3rd

Always trust someone to go a BRIDGE TOO FAR! Grafin, probably, doesn't want a picture of a somewhat insane 51 year-old man's boobies.

I mean---unless you WANT TO...

That would be worse than the TOE. [:D]
Bill...we are not to speak of THE TOE. Not in public. Not with those for whom their ongoing unidirectional digestive processes are important to them.
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John 3rd
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RE: December 1944

Post by John 3rd »

I once had a terribly traumatic experience with my Best Friend's toe...
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John 3rd
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RE: December 1944

Post by John 3rd »

December 6, 1944

Should do this to celebrate the anniversary of Pearl Harbor but here is the current VP Screen:


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Lowpe
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RE: December 1944

Post by Lowpe »

Great...numbers.

There is no way he is getting 40,000 strategic vp fast with the shape your fighters and night fighters are in very quickly.

Be careful about rebuilding every destroyed unit, or even some of the divisions...it is hideously expensive in supplies, the troops lack experience.

What I did was make sure each division had a full compliment of artillery and then pretty much turn off replacements to them. A 100 AV Infantry division looks the same to Allied sigint. I can't stress how important the artillery is.

Pretty much the only replacements I had turned on was AA guns, radar sets, searchlights, Artillery Guns, IJA 43 squads, Type 3 medium tanks. Everything else was set to stockpile or had replacements turned off.

I think you have a solid chance of making June...but you need to up your anti bombing game, and prevent the Allies from getting into Korea.

Really well played despite all the naysayers...telling you to meet Allied force with force.[&o]

palioboy2
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RE: December 1944

Post by palioboy2 »

ORIGINAL: Chickenboy

ORIGINAL: Lecivius
True, but even so that's a huge loss [X(]

Of course it is. Staggering losses. In case you're just tuning in, you'll find that Canoerebel doesn't care about unmitigated disasters like this from time to time. Just lost 50 DBs that were unescorted and chewed to pieces? Meh. Four dozen 2EBs that were unescorted and destroyed en masse? [YAWN] An ARMY liquidated on Sumatra? Whatever (shrugs).

The Allied surfeit and a lack of 'ownership' about insane losses is what is driving his war effort. IRL, he would have been relieved a long, long time ago. That's never in question in the game.

But the Japanese high command would be fine with nibbling at the Allies rear areas and trying to work ambushes far from the front line while the Allies drive through the Philippines and into China and shredding the home islands with heavy bomber strikes?

Both sides have done things that would be unacceptable to the pixel high commands back on the home front.
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Chickenboy
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RE: December 1944

Post by Chickenboy »

ORIGINAL: palioboy2
Both sides have done things that would be unacceptable to the pixel high commands back on the home front.

Aye. But the preponderance of the glad handing, back slapping, self-aggrandizing and atta-boying most frequently resides in the AFB camp, IMO.
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John 3rd
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RE: December 1944

Post by John 3rd »

ORIGINAL: palioboy2

ORIGINAL: Chickenboy

ORIGINAL: Lecivius
True, but even so that's a huge loss [X(]

Of course it is. Staggering losses. In case you're just tuning in, you'll find that Canoerebel doesn't care about unmitigated disasters like this from time to time. Just lost 50 DBs that were unescorted and chewed to pieces? Meh. Four dozen 2EBs that were unescorted and destroyed en masse? [YAWN] An ARMY liquidated on Sumatra? Whatever (shrugs).

The Allied surfeit and a lack of 'ownership' about insane losses is what is driving his war effort. IRL, he would have been relieved a long, long time ago. That's never in question in the game.

But the Japanese high command would be fine with nibbling at the Allies rear areas and trying to work ambushes far from the front line while the Allies drive through the Philippines and into China and shredding the home islands with heavy bomber strikes?

Both sides have done things that would be unacceptable to the pixel high commands back on the home front.

...and what, exactly, oooooh seer of knowledge would YOU do?[8|] Have you gotten to almost 1945 in a head-to-head match?

I am maintaining a 'fleet-in-being' that has the potential to cause havoc with the enemy. NOTHING I do at home will stop whatever is to come other then 'die trying.' Get so tired of this commentary and behavior. There is still the possibility of gaining some sort of positive reward for having the fleet at large and my goal is to try and find some way of inflicting more damage upon the enemy.

Will still lose the Fleet but it shall be on MY TERMs and not my opponents.

What sets me off here is the fundamental difference between an Allied player and a Japanese player. In 1942 and/or 1943 the Allied player KNOWS that no matter what he loses or what defeats are inflicted on him and his units, he will still win. Look at this match for perfect example. You might be beaten up for a while but no how you play--good or bad--you will still win. The Japanese player gets the heady days of 1942 and know no mater what he does--no matter how perfectly he plays--he will still lose. Put simply the Allied player always has hope and the Japanese player never has it. We--Japanese players--play for the excited of the start and hoped for standing tall at the end. That is the difference from my perspective.

Might be wrong but that is my opinion.





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Lowpe
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RE: December 1944

Post by Lowpe »

ORIGINAL: Chickenboy

Aye. But the preponderance of the glad handing, back slapping, self-aggrandizing and atta-boying most frequently resides in the AFB camp, IMO.

I hearbye promote you to ChickenMAN! Congratulations![:D][:D][:D]

Gawd, your posts are great![&o]
palioboy2
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RE: December 1944

Post by palioboy2 »

ORIGINAL: John 3rd
ORIGINAL: palioboy2

ORIGINAL: Chickenboy




Of course it is. Staggering losses. In case you're just tuning in, you'll find that Canoerebel doesn't care about unmitigated disasters like this from time to time. Just lost 50 DBs that were unescorted and chewed to pieces? Meh. Four dozen 2EBs that were unescorted and destroyed en masse? [YAWN] An ARMY liquidated on Sumatra? Whatever (shrugs).

The Allied surfeit and a lack of 'ownership' about insane losses is what is driving his war effort. IRL, he would have been relieved a long, long time ago. That's never in question in the game.

But the Japanese high command would be fine with nibbling at the Allies rear areas and trying to work ambushes far from the front line while the Allies drive through the Philippines and into China and shredding the home islands with heavy bomber strikes?

Both sides have done things that would be unacceptable to the pixel high commands back on the home front.

...and what, exactly, oooooh seer of knowledge would YOU do?[8|] Have you gotten to almost 1945 in a head-to-head match?

I am maintaining a 'fleet-in-being' that has the potential to cause havoc with the enemy. NOTHING I do at home will stop whatever is to come other then 'die trying.' Get so tired of this commentary and behavior. There is still the possibility of gaining some sort of positive reward for having the fleet at large and my goal is to try and find some way of inflicting more damage upon the enemy.

Will still lose the Fleet but it shall be on MY TERMs and not my opponents.

What sets me off here is the fundamental difference between an Allied player and a Japanese player. In 1942 and/or 1943 the Allied player KNOWS that no matter what he loses or what defeats are inflicted on him and his units, he will still win. Look at this match for perfect example. You might be beaten up for a while but no how you play--good or bad--you will still win. The Japanese player gets the heady days of 1942 and know no mater what he does--no matter how perfectly he plays--he will still lose. Put simply the Allied player always has hope and the Japanese player never has it. We--Japanese players--play for the excited of the start and hoped for standing tall at the end. That is the difference from my perspective.

Might be wrong but that is my opinion.






Sorry if this came off as an affront to you John. I actually think you have played a good game and totally agree that at this point the idea of a fleet in being is the best use of your assets.

My comments were more directed at the concept of "In the real war these Allied casualties would never be accepted" which is true.

But it is also true that in the real war the Japanese would have never accepted the idea of the KB being kept in reserve during campaigns in the Philippines and China that brought the home islands into range of enemy bombers.
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John 3rd
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RE: December 1944

Post by John 3rd »

No need to apologize. I had a bad night last night and took it out on you. I pride myself in having all sorts of conversation within the AAR. My apologies to you. Caught me at a not so good moment.
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John 3rd
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RE: December 1944

Post by John 3rd »

FYI: The Kido Butai goes into action tomorrow. Ten CVs are making a FULL SPEED jump from Milne Bay to the seas between Maruake--Horn Island--Gove. Looks like prime pickings. We shall see...
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Bullwinkle58
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RE: December 1944

Post by Bullwinkle58 »

ORIGINAL: John 3rd

What sets me off here is the fundamental difference between an Allied player and a Japanese player. In 1942 and/or 1943 the Allied player KNOWS that no matter what he loses or what defeats are inflicted on him and his units, he will still win. Look at this match for perfect example. You might be beaten up for a while but no how you play--good or bad--you will still win. The Japanese player gets the heady days of 1942 and know no mater what he does--no matter how perfectly he plays--he will still lose. Put simply the Allied player always has hope and the Japanese player never has it. We--Japanese players--play for the excited of the start and hoped for standing tall at the end. That is the difference from my perspective.

Might be wrong but that is my opinion.

You are wrong. I lost a PBEM as the Allies to a great Japan player. Auto-vic 1/1/43. Humbling. It can be done.

I am playing a great Japan player in Lokasenna in late October 1944. I'm at about 1.5:1 against in VPs, struggling to eke out a draw--maybe--in 1946. It can be done.

You lost an epic carrier battle through miscalculation and aggressive hubris. It was the turning point in this game, far more than anything that happened at Sumatra. I'm sure you learned from it, as I have learned many times in the two games I named. But this lament "Japan can't win" is simply untrue.
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Lowpe
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RE: December 1944

Post by Lowpe »

ORIGINAL: Bullwinkle58
ORIGINAL: John 3rd

What sets me off here is the fundamental difference between an Allied player and a Japanese player. In 1942 and/or 1943 the Allied player KNOWS that no matter what he loses or what defeats are inflicted on him and his units, he will still win. Look at this match for perfect example. You might be beaten up for a while but no how you play--good or bad--you will still win. The Japanese player gets the heady days of 1942 and know no mater what he does--no matter how perfectly he plays--he will still lose. Put simply the Allied player always has hope and the Japanese player never has it. We--Japanese players--play for the excited of the start and hoped for standing tall at the end. That is the difference from my perspective.

Might be wrong but that is my opinion.

You are wrong. I lost a PBEM as the Allies to a great Japan player. Auto-vic 1/1/43. Humbling. It can be done.

I am playing a great Japan player in Lokasenna in late October 1944. I'm at about 1.5:1 against in VPs, struggling to eke out a draw--maybe--in 1946. It can be done.

You lost an epic carrier battle through miscalculation and aggressive hubris. It was the turning point in this game, far more than anything that happened at Sumatra. I'm sure you learned from it, as I have learned many times in the two games I named. But this lament "Japan can't win" is simply untrue.


Bullwinkle, what scenario?
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Bullwinkle58
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RE: December 1944

Post by Bullwinkle58 »

ORIGINAL: Lowpe

ORIGINAL: Bullwinkle58
ORIGINAL: John 3rd

What sets me off here is the fundamental difference between an Allied player and a Japanese player. In 1942 and/or 1943 the Allied player KNOWS that no matter what he loses or what defeats are inflicted on him and his units, he will still win. Look at this match for perfect example. You might be beaten up for a while but no how you play--good or bad--you will still win. The Japanese player gets the heady days of 1942 and know no mater what he does--no matter how perfectly he plays--he will still lose. Put simply the Allied player always has hope and the Japanese player never has it. We--Japanese players--play for the excited of the start and hoped for standing tall at the end. That is the difference from my perspective.

Might be wrong but that is my opinion.

You are wrong. I lost a PBEM as the Allies to a great Japan player. Auto-vic 1/1/43. Humbling. It can be done.

I am playing a great Japan player in Lokasenna in late October 1944. I'm at about 1.5:1 against in VPs, struggling to eke out a draw--maybe--in 1946. It can be done.

You lost an epic carrier battle through miscalculation and aggressive hubris. It was the turning point in this game, far more than anything that happened at Sumatra. I'm sure you learned from it, as I have learned many times in the two games I named. But this lament "Japan can't win" is simply untrue.


Bullwinkle, what scenario?

Auto-vic was DBB with stacking limits, my first DBB and first stacking limits. Not his.

The Loka game is Stock Scenario 2 with PDU ON, and ahistoric R&D. My own brand of hubris.
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Lowpe
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RE: December 1944

Post by Lowpe »

ORIGINAL: Bullwinkle58


Auto-vic was DBB with stacking limits, my first DBB and first stacking limits. Not his.

The Loka game is Stock Scenario 2 with PDU ON, and ahistoric R&D. My own brand of hubris.

I think your sentiments are dead on, but I will add a caveat. Scenario 1 style games, which this is not, is exceptionally difficult for Japan to make June of 45. Japanese AV is almost never a threat.

Scenario 2 style games the threat of Japanese AV is high, and the possibility of making 1946 is high.

The number of actual JFBs that have made it to the end game in a pbem is very low, and the mistake rate of JFBs in the end game is super high and absolutely unforgiving.

I think that is what John is trying to express.
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Bullwinkle58
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RE: December 1944

Post by Bullwinkle58 »

ORIGINAL: Lowpe

ORIGINAL: Bullwinkle58


Auto-vic was DBB with stacking limits, my first DBB and first stacking limits. Not his.

The Loka game is Stock Scenario 2 with PDU ON, and ahistoric R&D. My own brand of hubris.

I think your sentiments are dead on, but I will add a caveat. Scenario 1 style games, which this is not, is exceptionally difficult for Japan to make June of 45. Japanese AV is almost never a threat.

Scenario 2 style games the threat of Japanese AV is high, and the possibility of making 1946 is high.

The number of actual JFBs that have made it to the end game in a pbem is very low, and the mistake rate of JFBs in the end game is super high and absolutely unforgiving.

I think that is what John is trying to express.

Well, that's not what he said. And this is a super-powered-Japan mod that he himself wrote.

But sure, Scenario 1 is hard for Japan, especially if they try to invade Oz or India, which the devs never intended be done in Scenario 1. If they expand and then hunker down, don't abuse the economy, and play the island game well, they can win the game.
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Lowpe
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RE: December 1944

Post by Lowpe »

ORIGINAL: Bullwinkle58

Well, that's not what he said. And this is a super-powered-Japan mod that he himself wrote.

But sure, Scenario 1 is hard for Japan, especially if they try to invade Oz or India, which the devs never intended be done in Scenario 1. If they expand and then hunker down, don't abuse the economy, and play the island game well, they can win the game.

Ok, I am reading between the lines and giving the benefit of doubt.[;)]

This mod, as I understand it super jacked up the ships Japan has, but left the economy and ground forces at scenario 1 levels.

And I think that makes this game a little tougher for Japan as the economy is more likely to crash and burn. Which it should have by now if the Allies were on their game.
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