Japanese invasion of New Zealand

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dontra85
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Japanese invasion of New Zealand

Post by dontra85 »

So my opponent invaded NZ in 3/42. The Allies get a few Home defense regiments and the 3rd NZ Division. But the most important reinforcement is the addition of 108 Spitfire VIII. Now i am not complaining but do think that the spitfire addition should be commiserate with what was historically possible. The spitfire VIII did not come out until 11/42. Just needs to be fixed i believe. Also, the resupply convoy magically arrives the post invasion turn in the Aukland with a ground combat strength of 700. Probably be more realistic to arrive in Cape town. With that said the Spitfire VIII rules the sky with a kill ratio about 10-15 to 1 against the fighters the Japanese have available. On the downside only the Australians can use them.
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BBfanboy
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Re: Japanese invasion of New Zealand

Post by BBfanboy »

You have an unrealistic Japanese invasion of New Zealand in early 1942 and an unrealistic reinforcement in response. Seems to me the developers were trying to discourage players from doing things that could not reasonably happen IRL.
The Japanese were fully stretched to achieve their conquests in the Far East, DEI and Pacific Islands in 1942. They really did not have the shipping and warships to spare to support a large amphib op way down in NZ.
Raiding down there is more plausible, but even that calls for oilers and ports that can replenish ammo in the area. Very risky.

Final comment: it's a game and the developers wanted to make it playable for both sides. It's likely they saw the reinforcements as a game balance abstraction to offset players getting too frisky. Keeping everything real would be a lot harder to program!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Trugrit
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Re: Japanese invasion of New Zealand

Post by Trugrit »

dontra85 wrote: Tue May 16, 2023 12:07 am So my opponent invaded NZ in 3/42. The Allies get a few Home defense regiments and the 3rd NZ Division. But the most important reinforcement is the addition of 108 Spitfire VIII. Now i am not complaining but do think that the spitfire addition should be commiserate with what was historically possible. The spitfire VIII did not come out until 11/42. Just needs to be fixed i believe. Also, the resupply convoy magically arrives the post invasion turn in the Aukland with a ground combat strength of 700. Probably be more realistic to arrive in Cape town. With that said the Spitfire VIII rules the sky with a kill ratio about 10-15 to 1 against the fighters the Japanese have available. On the downside only the Australians can use them.
Not as bad as you might think.

http://www.spitfireperformance.com/spit8.html

It was the Spitfire F version of the Mark 8 that was delivered in November of 1943.
The F version was the one that was optimized for conditions in the Pacific.

“The first production Spitfire F VIII (JF.274) was delivered in November 1942”

https://militarymatters.online/forgotte ... d-the-bus/

“Unfortunately, because of the panic to get the Mk.IX into service to deal with the FW 190s in Europe,
fielding of the Mark.VIIIs was slow to begin with. Although the first production model was completed
in November 1942, it took until June 1943 for the first squadron to be equipped with
the Mk.VIII – almost a year after the Mk.IX.”

In game (Scenario 1) there are two versions of the Spitfire Mark 8 available.
The British one is available in November 1943.
The Australian one is available in October 1943.

So…...Bbfanboy is right that sometimes we see a game compromise due to abstractions in the game design.

So…...if we imagine an invasion of New Zealand by the Japanese in March 1942.

We can also imagine that an invasion of New Zealand in March 1942 caused the production of the
Mark 8 to move way ahead of the Mark 9... since the Mark 8 was ready in November 1942.
It could have been speed-ed up in production by 8 months or more because of the New Zealand invasion.

In any case I would not concern yourself about this…...any opponent who would invade a wonderful
country like New Zealand deserves every bad thing he gets.

Nothing needs to be fixed in my opinion.
"A man's got to know his limitations" -Dirty Harry
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RangerJoe
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Re: Japanese invasion of New Zealand

Post by RangerJoe »

The simple question is this one for the Spitfires and anything else that arrives too soon:

How can the developers make a reinforcement package that is dependent upon the date?

The answer is that they can't with the current code! You don't want obsolete aircraft and devices coming in your reinforcements if the invasion was later because they would not be able to be utilized while being enough of a deterrent.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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CaptBeefheart
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Re: Japanese invasion of New Zealand

Post by CaptBeefheart »

In the interest of getting the game out relatively quickly, the developers had to make a few design compromises. One of them apparently was not making reinforcement convoys time dependent. The Japanese player should be familiar with what the reinforcement convoys are before invading NZ, CONUS, south of Brisbane, etc.

Cheers,
CB
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RangerJoe
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Re: Japanese invasion of New Zealand

Post by RangerJoe »

CaptBeefheart wrote: Mon May 22, 2023 3:50 am In the interest of getting the game out relatively quickly, the developers had to make a few design compromises. One of them apparently was not making reinforcement convoys time dependent. The Japanese player should be familiar with what the reinforcement convoys are before invading NZ, CONUS, south of Brisbane, etc.

Cheers,
CB
The Japanese player should also know if there are any reinforcements that are released in more than one package so they can go past multiple reinforcements lines if they want to.

I mean, New Zealand AND Australia captured would really make the Allied job a little harder. Even if the players continued after any autovictory is met.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Encircled
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Re: Japanese invasion of New Zealand

Post by Encircled »

Worth mentioning that as Japanese players get better and better at overrunning the initial conquests, there is quite a good argument to move the "lines of do not crossing" for the allies further forward so that they get them earlier
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bigred
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Re: Japanese invasion of New Zealand

Post by bigred »

Encircled wrote: Mon May 22, 2023 3:14 pm Worth mentioning that as Japanese players get better and better at overrunning the initial conquests, there is quite a good argument to move the "lines of do not crossing" for the allies further forward so that they get them earlier
Amen, John 3rd!!! THIS MEANS YOU.
---bigred---

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