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Coastal Defense suggestion
Posted: Sun Feb 13, 2022 3:26 pm
by ncc1701e
Linked to this thread:
https://www.matrixgames.com/forums/tm.asp?m=5141202
I would like to suggest to transform
Coastal Defense into something more generic. Let's call it
Fortification.
My idea would be to allow player to build a line of fortifications during the game.
Not the Maginot line or the Siegfried line but something lighter.
Things like the Stalin line, Molotov line, K-W line, the Panther-Wotan line, the defensive belts around Moscow and Kursk. And, of course, keep the role of
Fortification for
Coastal Defense.
As such, the new
Fortification could be placed everywhere except in urban terrain.
And, as soon as an hex containing a
Fortification is captured, the
Fortification is removed / destroyed. The enemy can't use it anymore.
What do you think?
RE: Coastal Defense suggestion
Posted: Sun Feb 13, 2022 3:47 pm
by generalfdog
I think some of that generic fortification is supposed to be represented by entrenchment, but that would be good as long as it wasn't to cheap and didn't make it to difficult maybe boost defense value by 1 or half?
RE: Coastal Defense suggestion
Posted: Sun Feb 13, 2022 3:54 pm
by ncc1701e
I would say the current value and bonus is a good start.

RE: Coastal Defense suggestion
Posted: Mon Feb 14, 2022 9:58 am
by aoffen
I agree. Building an effective level 3 of entrenchment as a capital works would be a good option.
Re: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 8:15 pm
by ncc1701e
In fact, to finish my answer in this thread:
https://www.matrixgames.com/forums/view ... 0&t=384523
I still have this idea behind.
Re: RE: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 8:35 pm
by ncc1701e
aoffen wrote: Mon Feb 14, 2022 9:58 am
I agree. Building an effective level 3 of entrenchment as a capital works would be a good option.
In fact, my idea is not to go to level 3 of entrenchment. It is simpler.
Today, we have three levels of entrenchment. None, level 1 and level 2. It is taking one turn for an unit, not moving, to go from level 0:

- Entrenchement level 0.JPG (12.24 KiB) Viewed 931 times
to level 1:

- Entrenchement level 1.JPG (12.88 KiB) Viewed 931 times
Re: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 8:36 pm
by ncc1701e
And, another turn, not moving, to go from level 1:

- Entrenchement level 1.JPG (12.88 KiB) Viewed 930 times
to level 2:

- Entrenchement level 2.JPG (13.42 KiB) Viewed 930 times
Re: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 8:38 pm
by ncc1701e
What if this
Fortification would allow an unit in its hex, not moving
for one turn only, to go from level 0:

- Entrenchement level 0.JPG (12.24 KiB) Viewed 927 times
directly to level 2:

- Entrenchement level 2.JPG (13.42 KiB) Viewed 927 times
Re: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 8:40 pm
by ncc1701e
Like this, you can build a defensive line and units retreating on the Fortification line would be entrenched one turn faster.
What do you think of this?
Re: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 8:54 pm
by AlvaroSousa
Good idea but changing this would be difficult as is. At the moment I can't add anything else either to the game.
Re: Coastal Defense suggestion
Posted: Mon Sep 19, 2022 9:21 pm
by NJ
Sorry to intrude, but I popped this into the WP wishlist thread a while ago;
"RE: Warplan 2 wishlist
Post by NJ » Sun Nov 07, 2021 5:55 am
Ability to build Fortified Lines/areas (sorry if previously mentioned). Built very roughly on same time/PP cost of coastal defences. If possible, less benefit than longstanding fortifications like Maginot etc. Therefore, two levels of fortification in the game."
So really the ability to build something like the Gustav Line etc over a couple of months maybe. Probably best for WP2 if not doable now.
Re: Coastal Defense suggestion
Posted: Tue Sep 20, 2022 5:34 pm
by ncc1701e
NJ wrote: Mon Sep 19, 2022 9:21 pm
Sorry to intrude, but I popped this into the WP wishlist thread a while ago;
"RE: Warplan 2 wishlist
Post by NJ » Sun Nov 07, 2021 5:55 am
Ability to build Fortified Lines/areas (sorry if previously mentioned). Built very roughly on same time/PP cost of coastal defences. If possible, less benefit than longstanding fortifications like Maginot etc. Therefore, two levels of fortification in the game."
So really the ability to build something like the Gustav Line etc over a couple of months maybe. Probably best for WP2 if not doable now.
Excellent idea, indeed. For sure to include in WP2
Re: Coastal Defense suggestion
Posted: Tue Sep 20, 2022 6:07 pm
by PanzerMike
Remove the placement restriction of the current coastal fortification. Call it a fortified position and give it a new icon when placed on the map. Isn't that basically it?
Couldn't that be done in current WP?
Re: Coastal Defense suggestion
Posted: Tue Sep 20, 2022 6:36 pm
by ncc1701e
Yes, just answered in the other thread.
Re: Coastal Defense suggestion
Posted: Tue Sep 20, 2022 7:29 pm
by PanzerMike
Alvaro, make it so

Re: Coastal Defense suggestion
Posted: Wed Sep 21, 2022 10:59 am
by PanzerMike
Funny, in the editor you can place coastal defenses anywhere

Re: Coastal Defense suggestion
Posted: Wed Sep 21, 2022 2:00 pm
by AlvaroSousa
There aren't as many restrictions in the editor.
Adding what you want at the moment is a huge issue. Not only for coding but for game balance. With anything simple for a human to solve it can be incredibly complex to code without bugs.
Re: Coastal Defense suggestion
Posted: Wed Sep 21, 2022 2:35 pm
by PanzerMike
Yeay, yeah, yeah, party pooper

Re: Coastal Defense suggestion
Posted: Wed Sep 21, 2022 9:00 pm
by ncc1701e
Alvaro is right. It may impact game balance. What if German or Russian player put fortifications everywhere on the map? This is perhaps not the time. Let's do it timely and carefully with WP2.
Re: Coastal Defense suggestion
Posted: Thu Sep 22, 2022 12:58 pm
by AlvaroSousa
Pretty much.