Russia...some issues to address
Posted: Thu Jan 18, 2024 2:25 pm
Sadly my first go got deleted...
Keep in mind I have been playing this game for what...3 to 4 years?
Russia is still a huge issue in my eyes, and keep in mind I play the Axis 75% of the time...perhaps a few small tweaks in a new scenario built off of the Harsh Winter which for me is a requirement to play.
1. Supply sources. Russia has only 2 outside of the Urals...which I don't even count to be honest. Moscow and Stalingrad...in fact once Moscow's resources move the supply point appears to disappear. That at least needs to be fixed. To add I think Russia, being the largest location needs a few more supply locations. Suggestions...Kiev, Kursk and one in the north somewhere, Minsk or Kalinin...This would help with units being surrounded and overrun in a few localized areas...
2. Russian unit cost. Armies cost 180...which is the same cost at every other country pays but require 36 manpower...I like the uniqueness BUT if an army costs 180 / 36 = 5. That is what infantry should cost. So a small corps for Russia should only cost 100 rather than 120. IF they could build half armies, which would be HUGE, they would only cost 90. This could allow them to have maybe 5 to 8 more corps at the beginning of the war. That can make a huge difference, even though they are not the best units.
In theory that should mean Russian armor and mech would cost less...armor being 330 and mech being 270 but for me that could be something that is held off on. Most games I have played...Russian units were always inferior yet cost less to compensate them for that.
This could coincide with the unpopular decision to change experience to 35% instead of 40%...IF the cost for all units is lowered.
3. Russian infantry artillery...in my testing Russian attacks are horrific for the Russians. They lose 50 to 75% of them 2 and 3 to 1...where other countries win 80 to 90% of them. Honestly I was lost as to why this is...until I remembered they have 1 less artillery for their amies...which honestly I am not sure why that is the case. If anything Russian units had more artillery than any other country...Perhaps they should start with the same amount and even gain 1 point in 43...if they can live that long...or just gain the point in 43 so that they are even with others.
4. Weather...please...PLEASE remove cold turns...and this is coming from a player who LOVES to play the Axis. Those turns in April or October, November, even December are often game changing. Just switch them to rain at the very least.
5. Forming armies...I have played games where I do not bother to repair my corps...why? Well the Russians desperately need useful units as quickly at possible and they are cannon fodder. Meant to die but wear down German units. The only thing that will make the difference are armies. So I try to build one per turn...with the Russians receiving 40+ MP I could not for the life of me figure out why the manpower dropped so horribly until I noticed that forming armies take manpower. IF that can be removed...I would suggest is. Russia will still run out of manpower but at least make it to 43 before...The recent game I won as the Russian required me to build an army at least every turn and by early 43 my manpower was below 50%...which is HOW it should be. BUT tI think I only won because I invaded Germany and France in 42 and held.
I suggest adding some manpower to the Russians either each turn or late 1940 to compensate them for the cost and give them a small bonus. Germany already gets a CRAZY amount and honestly...I don't think I ever needed it until 1944...So the influx should be removed for them early in the war.
I am sure others have more ideas and I welcome them.
But at the very lease please fix supply and weather...
I would love to see the small corps change also...
I could personally add the supply and small corps change but don't have access to mess with the weather.
Keep in mind I have been playing this game for what...3 to 4 years?
Russia is still a huge issue in my eyes, and keep in mind I play the Axis 75% of the time...perhaps a few small tweaks in a new scenario built off of the Harsh Winter which for me is a requirement to play.
1. Supply sources. Russia has only 2 outside of the Urals...which I don't even count to be honest. Moscow and Stalingrad...in fact once Moscow's resources move the supply point appears to disappear. That at least needs to be fixed. To add I think Russia, being the largest location needs a few more supply locations. Suggestions...Kiev, Kursk and one in the north somewhere, Minsk or Kalinin...This would help with units being surrounded and overrun in a few localized areas...
2. Russian unit cost. Armies cost 180...which is the same cost at every other country pays but require 36 manpower...I like the uniqueness BUT if an army costs 180 / 36 = 5. That is what infantry should cost. So a small corps for Russia should only cost 100 rather than 120. IF they could build half armies, which would be HUGE, they would only cost 90. This could allow them to have maybe 5 to 8 more corps at the beginning of the war. That can make a huge difference, even though they are not the best units.
In theory that should mean Russian armor and mech would cost less...armor being 330 and mech being 270 but for me that could be something that is held off on. Most games I have played...Russian units were always inferior yet cost less to compensate them for that.
This could coincide with the unpopular decision to change experience to 35% instead of 40%...IF the cost for all units is lowered.
3. Russian infantry artillery...in my testing Russian attacks are horrific for the Russians. They lose 50 to 75% of them 2 and 3 to 1...where other countries win 80 to 90% of them. Honestly I was lost as to why this is...until I remembered they have 1 less artillery for their amies...which honestly I am not sure why that is the case. If anything Russian units had more artillery than any other country...Perhaps they should start with the same amount and even gain 1 point in 43...if they can live that long...or just gain the point in 43 so that they are even with others.
4. Weather...please...PLEASE remove cold turns...and this is coming from a player who LOVES to play the Axis. Those turns in April or October, November, even December are often game changing. Just switch them to rain at the very least.
5. Forming armies...I have played games where I do not bother to repair my corps...why? Well the Russians desperately need useful units as quickly at possible and they are cannon fodder. Meant to die but wear down German units. The only thing that will make the difference are armies. So I try to build one per turn...with the Russians receiving 40+ MP I could not for the life of me figure out why the manpower dropped so horribly until I noticed that forming armies take manpower. IF that can be removed...I would suggest is. Russia will still run out of manpower but at least make it to 43 before...The recent game I won as the Russian required me to build an army at least every turn and by early 43 my manpower was below 50%...which is HOW it should be. BUT tI think I only won because I invaded Germany and France in 42 and held.
I suggest adding some manpower to the Russians either each turn or late 1940 to compensate them for the cost and give them a small bonus. Germany already gets a CRAZY amount and honestly...I don't think I ever needed it until 1944...So the influx should be removed for them early in the war.
I am sure others have more ideas and I welcome them.
But at the very lease please fix supply and weather...
I would love to see the small corps change also...
I could personally add the supply and small corps change but don't have access to mess with the weather.