Source Hex for Invasion

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HOTEC
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Joined: Sat Nov 23, 2013 3:34 am

Source Hex for Invasion

Post by HOTEC »

If England and North Africa are seized, it will lose the source hex for invasion.
What is the 2nd xyArea to be specified for invasion?

//UK invades Western France with Marines if left open
$Invasion
if_Date=6/15/1941
landUnitInRadius=133,50,0,5,Axis
xyControl=170,92,Axis
lifespan=tillTrigger
actionCountry=1
xyArea=131,48
xyArea=126,67
landAssets=2
range=10
setupSmall
$End

170,92 is Narvik. How is it related to the invasion of Western France?
2 large corps are specified. Marine is divisional size. Is setupSmall the code for divisional size unit?

I just want to be sure. Is the character of underscore required in between the If and Date?
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AlvaroSousa
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Re: Source Hex for Invasion

Post by AlvaroSousa »

That is actually a mistake. XYcontrol should be the large port in Western France

The top XYArea is the sea where to stop and look for invasion points within a 4 hex radius
the bottom XYArea is where to pull from.

Everything else is correctly formatted
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HOTEC
Posts: 812
Joined: Sat Nov 23, 2013 3:34 am

Re: Source Hex for Invasion

Post by HOTEC »

I see some script specify range=20,range=50 etc..
If the radius allowed is 4 hexes for searching, why it is needed to specify such a huge range?

BTW, the seaborne invasion is not stable. Sometimes it works but others.
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AlvaroSousa
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Re: Source Hex for Invasion

Post by AlvaroSousa »

It has been a while since I looked at the scripts. Usually it uses the tactical range.

I forgot that invasion uses the range= variable.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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